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Cyberware #33
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Body mods Nanobox (install 19, purchase 20, self -1d4): revives a character up to -7 , with 70% chance of breaking down, each grade gives -1 (up to -10) and +10% chance of breaking (max 100%) Redundant biology |
Skillware 2 Skillslot rig (install 15, purchase 14, self -1d6) |
Grades are: gamme (basic), delta, beta and alpha.
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Searching for 1 cyberware takes 1d4 hours #21, taking a Gather Information roll to determine the DC of what shows up.. Purchase DCs are +2 per each rank above gamma. Self damage will permanently reduce your Charisma once it reaches a certain threshold. If self ever reaches 0 the game is lost. |
Surgery and recovery times are a total of Install DC in hours. The Purchase DC covers the installation costs. They are only listed in case the character builds one himself. In that case, the surgery Wealth DC is the Install DC + 5. |
Each extra grade is +2 to purchase DC and +2 to install DC. |
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Limbs (these don't really apply to the web #34 )
Punching arm
Kicking legs
Roller feet
Waldos
Manipulator (install 18, purchase 17, -3d4 self) +1 to craft rolls, +2 with feat #8, only basic grade
Cyborg gun
Cyborg weapon
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