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Cyberware #33

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tukkek opened this issue Mar 18, 2017 · 7 comments
Open

Cyberware #33

tukkek opened this issue Mar 18, 2017 · 7 comments
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@tukkek
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tukkek commented Mar 18, 2017

Limbs (these don't really apply to the web #34 )

Punching arm
Kicking legs
Roller feet

Waldos

Manipulator (install 18, purchase 17, -3d4 self) +1 to craft rolls, +2 with feat #8, only basic grade
Cyborg gun
Cyborg weapon

@tukkek tukkek modified the milestone: IRL Mar 18, 2017
@tukkek
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tukkek commented Mar 20, 2017

Body mods

Nanobox (install 19, purchase 20, self -1d4): revives a character up to -7 , with 70% chance of breaking down, each grade gives -1 (up to -10) and +10% chance of breaking (max 100%)
Wings (install 20, purchase 24, self -2d6, only maximum grade): lets you move to other cities
Blood gate (install 20, purchase 14, self -d13): +2 to poison and disease resistance, +1 per grade.
Neural booster (install 24, purchase 18, self -2d6): adds +1 to intelligence score per grade
Will barrier (install 23, purchase 18, self -1d8):+2 to Will, +2 to wisdom per extra grade.

Redundant biology
Armor
Pursuit body
Stealh body #35
Integral targeting
Muscular grafting
Nanowire
Reflex enhancement
Skinweaving
Vocoder #35

@tukkek
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tukkek commented Mar 20, 2017

Skillware

2 Skillslot rig (install 15, purchase 14, self -1d6)
4 Skillslot rig (install 16, purchase 16, self -1d6) requires Intelligence +2
6 Skillslot rig (install 17, purchase 18, self -1d6) requires Intelligence +4
Biowire (): allows you to install physical skill (probably useless) and feat chips
Skill chip (install 0, purchase DC14, self -0): grant +2 to an untrained skill, +1 per rank
Feat chip (install 0, purchase DC14, self -0): grants a feat

@tukkek
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tukkek commented Mar 20, 2017

Grades are: gamme (basic), delta, beta and alpha.

Cyberware#grade=1 // up to 4
String Cyberware#validate()
Cyberware#selfcost='1d6'
Cyberware#name

@tukkek
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tukkek commented Mar 20, 2017

Searching for 1 cyberware takes 1d4 hours #21, taking a Gather Information roll to determine the DC of what shows up..

Purchase DCs are +2 per each rank above gamma.

Self damage will permanently reduce your Charisma once it reaches a certain threshold. If self ever reaches 0 the game is lost.

@tukkek
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tukkek commented Mar 20, 2017

Surgery and recovery times are a total of Install DC in hours.

The Purchase DC covers the installation costs. They are only listed in case the character builds one himself. In that case, the surgery Wealth DC is the Install DC + 5.

@tukkek tukkek mentioned this issue Mar 20, 2017
@tukkek
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tukkek commented Mar 20, 2017

Each extra grade is +2 to purchase DC and +2 to install DC.

@tukkek
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tukkek commented Mar 24, 2017

  • Nanodocs: bonus to healing per day.

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