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Lifestyle #28

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tukkek opened this issue Mar 18, 2017 · 4 comments
Open

Lifestyle #28

tukkek opened this issue Mar 18, 2017 · 4 comments
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@tukkek
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tukkek commented Mar 18, 2017

Lifestyle (rolls every month)

Budget DC7 (max reputation: 3)
Average DC9 (max reputation: 5)
Upscale DC11 (max reputation: 8)

Housing (unlock after reaching upscale, pay once and maintain lifestyle)

Small condo 28 (max reputation: 10)
Large condo 30 (max reputation: 13)
House 32 (max reputation: 15)
Large house 34 (max reputation: 18)
Mansion 36 (max reputation: 20)

The idea is that the player needs to upgrade to Mansion to win the game. He upgrades one by one and wins when buying a mansion (shows highscore).

When upgrading from housing, sells the old one away after the transaction is done.

Game#day=1 //day from beginning of game
Game#cities[]
City#lifestyle
@tukkek
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tukkek commented Mar 18, 2017

Food (roll daily):

Fab food (DC2): likely to render you undernourished (6/12).
Family restaurant (DC4): risk of food poisoning (4/12)
Upscale restaurant (DC7): less risk of food poisoning (2/12)
Fancy restaurant (DC9): minimal risk of food poisoning (1/12);

Disease and poison rolls are made daily, but are .multiplied by a 1/30 chance.

@tukkek tukkek mentioned this issue Mar 18, 2017
@tukkek tukkek modified the milestone: IRL Mar 18, 2017
@tukkek
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tukkek commented Mar 20, 2017

Lifestyle#passtime(boolean defendhaven,boolean payforfood) //rent always has to be paid

@tukkek
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tukkek commented Mar 22, 2017

A player should be able to sell an owned property for money (going back to level 0). This is useful if he's going to move to anew city or something like that.

This should also be done for him if he is going to lose the game due to lack of money - but in that case only the local property can be sold.

@tukkek tukkek mentioned this issue Jul 17, 2018
@tukkek
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tukkek commented Jul 17, 2018

Game ends when reaching reputation 20.

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