Skip to content
tterrag1098 edited this page Dec 24, 2014 · 10 revisions

With CustomThings you can add blocks with a variety of different properties.

Here are the fields for custom blocks:

Field Name Type Description Default
type String Defines the "material" and sound the block has. It must be one of: rock, dirt, wood, metal, grass, glass, wool, leaf, snow (not case sensitive). "rock"
hardness Float Defines how long it takes to break the block. 0.3f
resistance Float Defines how much explosion power it takes to break the block. 0.5f
harvestLevel Integer The tool level is needed to mine the block. 0 - none, 1 - wood / gold, 2 - iron, 3 - diamond. There is no limit on this number (ex. Tcon manyullyn is mining level 5). 0
toolType String What tool is effective on this block. Vanilla tool types are "pickaxe", "shovel", "axe", and "sword". Other mods can add other types. "" (none)
drops String Array The drops from this block. Use the standard notation for defining an ItemStack. [] (drops itself)
minXp Integer Minimum XP that can drop from this block when broken. Not recommended to be changed if the block drops itself. 0
maxXp Integer Maximum XP that can drop from this block when broken. Not recommended to be changed if the block drops itself. 0
textureMap Integer Array Map of sides to texture. The number represents the suffix to the texture name, for example if your block's name is "derp", the texture for the number 4 will be derp4.png. This is in order of the Minecraft sides, so 0=down, 1=up, 2=north, 3=south, 4=west, 5=east. null (will use the standard [name].png texture)