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CHANGELOG.md

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Changelog

0.12.1 (2024-12-04)

Bugfix

  • Fix signal position on non-square entities by Yourself

0.12.0 (2024-10-27)

Bugfix

  • Update to 2.0 by Rugal Bernstein

0.11.8 (2020-01-27)

Bugfix

  • Fix Japanese localization by shelaf
  • Fix English localization by shelaf

0.11.7 (2020-11-25)

Bugfix

  • Change status types to match the updated ones in core factorio by troelsbjerre

0.11.6 (2020-11-24)

Bump

  • Version number, to allow factorio 1.1.x experimental by troelsbjerre

0.11.5 (2020-10-28)

Rollback

  • Reintroduce signals to electric mining drill by troelsbjerre

0.11.4 (2020-06-30)

Bugfixes

  • Fix Japanese localization by shelaf
  • Fix English localization by stefprez
  • Remove signal from new electric mining drill by lstor

0.11.3 (2020-02-12)

Features

  • New default icons by mybuddymichael
  • Danish localization
  • Japanese localization by shelaf

Performance

  • Performance improvement: Use a truthy dictionary instead of iteration by Nexela

0.11.2 (2020-01-26)

Bugfixes

  • Fix missing STYLE array on incomplete init by Roang-zero1

0.11.1 (2020-01-24)

Bugfixes


0.11.0 (2020-01-24)

Features

Bugfixes


0.10.5 (2020-01-24)

  • Version bump to 0.18

0.10.0 (2019-02-26)

  • Version bump to 0.17 (not using any of the new faster API... sorry)

0.9.3 (2018-10-19)

  • Korean localization} by MasterBabol

0.9.2 (2018-10-17)

  • Japanese localization by shelaf

0.9.1 (2017-12-22)

Bugfixes

  • Fixed bug introduced by 0.16 causing fluids not to be checked correctly by ochristi)

Other

  • German localization by ST-DDT

0.9.0 (2017-12-15)

Bugfixes

  • 0.16 compatibility fix by ochristi

Other

  • Changed logic for state tracking, to avoid light flickering (some machines would show as yellow for a tick per cycle, even when working 100%)

0.8.5 (2017-06-05)

Bugfixes

  • Fixed lights on uranium miners without mining fluid

0.8.4 (2017-06-01)

  • Initialize STYLE from settings

0.8.3 (2017-05-30)

Bugfixes

  • Fixed hotkey and interface issue

0.8.2 (2017-05-29)

Bugfixes

  • Quick fix to remove spam messages

0.8.1 (2017-05-29)

  • Reintroduced the hotkey: SHIFT+ALT_L

0.8.0 (2017-05-28)

  • Fully configurable lights

0.7.3 (2017-05-27)

  • Bugfixes

0.7.2 (2017-05-22)

  • Bugfixes

0.7.1 (2017-05-10)

  • Cached options values (turns out fetching them all the time is quite slow)
  • Updated sprite indices for 0.15.10

0.7.0 (2017-05-05)

  • Added options menu (Menu->Options->Mods->Map)

0.6.3 (2017-04-28)

  • Updated for Factorio 0.15

0.6.2 (2017-01-13)

Bugfixes

  • Collision mask added, so you can again walk through the indicator lights
  • Switching to high contrast mode was broken by 0.6.1, which is now working again

0.6.1 (2017-01-12)

Bugfixes

  • Using car as base type had unintended consequences, so now using storage-tank instead.

0.6.0 (2017-01-11)

Optimizations

  • change
  • by

0.5.2 (2017-01-03)

Bugfixes

  • Rolled back a rebuild optimization, which used too much ram.

0.5.1 (2017-01-02)

  • Code Restructure for 0 error/warns in linter. by Nexela (Nicholas Dunn)
  • Several speedups. by Nexela (Nicholas Dunn)
  • Ton of bug fixes and robustness improvements (incl. fixing desync issues). by Nexela (Nicholas Dunn)
  • Add Remote interface. by Nexela (Nicholas Dunn)
  • Custom events for hotkeys.. by Nexela (Nicholas Dunn)

0.5.0 (2016-12-17)

  • Changed data structure from list to table, to allow for the following:
  • Removed entities now have their associated lights disappear instantly, instead at next update.
  • Mod now scales to larger factories, since removing elements (either from mining or destruction) is now expected constant time instead of linear in the number of lights.

0.4.5 (2016-12-04)

  • Fixed unhelpful options menu text

0.4.4 (2016-12-04)

  • High contrast mode replaces the yellow signal with a blue signal. SHIFT-B to toggle

0.4.3 (2016-10-03)

Bugfixes

  • 0.4.0 introduced caching of whether a mining drill was depleted, which was mistakenly also set if the drill was out of power.

0.4.2 (2016-10-02)

Bugfixes

  • re-introduced minor version numbers on global data. The use of function pointers inside global cause the function to be saved as well. This needs to be updated when loading a newer version of the mod, which includes minor versions.

0.4.1 (2016-10-02)

Optimizations

  • Only checking for fluid output as a last resort (speeds update up quite a bit)
  • Clean transition from 'removing lights a few at a time' to 'all lights are off, so no need to check'.

0.4.0 (2016-10-01)

Bugfixes

  • Assemblers with fluid output now handled more consistently with the rest.
  • Depletion of mines fixed (now explicitly searching for ore patches, since old method sometimes failed)

Other

  • Toggling the indicators now requires admin privileges, and toggling lights will now happen at the same rate as updates, instead of all in one tick

0.3.3 (2016-09-26)

Bugfixes

  • Compatibility issue with unDecorator resolved

0.3.2 (2016-08-30)

Bugfixes

  • Added sanity checks, in case signal entities have been destroyed by other mods

0.3.1 (2016-08-30)

Bugfixes

  • New fantories would get a red light (but not update) if lights were turned off

0.3.0 (2016-08-29)

Bugfixes

  • Version number was not updated, which caused the position cache to not be filled, causing a crash

Optimizations

  • No longer repeatedly checking status when lights are toggled off by bsdfhsbzxcbz

0.2.5 (2016-08-28)

Optimizations

  • Caching of light position (slightly lower CPU load)

Other

  • Confirmed working for 0.14, so updated info.json

0.2.4 (2016-08-23)

Bugfixes

  • Fixed crash which could occur when removing the last assembler

0.2.3 (2016-08-22)

Bugfixes

  • Fixed issue with entity being updated multiple times per tick, incorrectly giving drills the yellow status

0.2.2 (2016-08-22)

Bugfixes

  • Places the signals at the bottom center of oddly sized entities by apriori

Other

  • Hotkey 'B' for hiding signals by apriori

0.2.1 (2016-08-14)

Bugfixes

  • Correctly handling machines idling while trying to output a bonus item by randomflyingtaco

0.2.0 (2016-08-13)

Features

  • Mining drills and pump jacks now also have indicator lights
  • Only updates 40 entities per tick, as suggested by github user zamp
  • Much more consistent use of red/yellow/green across different entity types
  • Major refactoring to handle save and load properly

0.1.0 (2016-07-16)

  • Major refactoring to handle save and load properly

0.0.3 (2016-06-14)

Features

  • Furnaces now also have indicator lights

0.0.2 (2016-06-14)

Features

  • Slightly improved graphics (inspired by sporefreak)
  • Red light stays on for 5 seconds, to improve visibility (as suggested by Miravlix)

Bugfixes

  • Machines places by robots now also get an indicator
  • Old indicator lights are filtered out at load (this is a hack; the mapping should be stored in global)
  • New entities are now only created when state changes.

0.0.1 (2016-06-11)

  • Proof of concept.