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How are the inputs given to Trackmania with such precision/accuracy? #34

Answered by eliegoudout
HulettD asked this question in Q&A
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Hello,

I only answer as a mere follower of the repo, not an expert on the matter.
I think there is a fundamental difference between your case and the one of tmrl.

When trying to replicate inputs, you face the problem of synchronisation, i.e. "at exactly which moment should every key press be made". Even the slightest errors can accumulate and lead to breaking behavior. Fun fact: at one point around 2006, Nadeo themselves had this problem, and some "press forward" maps were broken because the game was too chaotic, not consistent enough.

On the other hand, in tmrl, the input in constantly reevaluated according to observed state, and there is no precise replication consideration at play. In …

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@yannbouteiller
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