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BLACK_MINES_KEY is not correctly stashed when removed from shulker #45
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Trade log looks fine:
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So far nothing in the logs looks unusual for their inventory actions. I've asked the player to send me a video the next time they move cards around + queue + get the bug. I've tried to reproduce it myself, but so far it's working fine :( |
Oh, this may be an issue with ghost keys. Specifically, if a key is consumed in the dungeon but was somehow still in the player's inventory in the lobby, then the key will still remain in their inventory when they reconnect. This is because citadel does not remove items/cards from the player's inventory if they are removed from the deck. Fixing that should reduce the chances of this bug. |
…their deck Prior to this commit; if a key is consumed in the dungeon but was somehow still in the player's inventory in the lobby, then the key will still remain in the player's lobby inventory when they reconnect. This was because Citadel did not remove items/cards from the player's inventory if they were removed from the deck. Relates to #45
…their deck Prior to this commit; if a key is consumed in the dungeon but was somehow still in the player's inventory in the lobby, then the key will still remain in the player's lobby inventory when they reconnect. This was because Citadel did not remove items/cards from the player's inventory if they were removed from the deck. Relates to #45
…their deck Prior to this commit; if a key is consumed in the dungeon but was somehow still in the player's inventory in the lobby, then the key will still remain in the player's lobby inventory when they reconnect. This was because Citadel did not remove items/cards from the player's inventory if they were removed from the deck. Relates to #45
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