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[canary] Unable to see #2586
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I bring a little more precision on this ticket. When I reported the problem, @zach2good you thought it came from the elevation and indeed I have the impression that this is it, because sometimes to hit the mob I have to be at the same elevation otherwise it puts me unable to see |
has to do with the raycast being done form each entities feet, so the tiniest of bumps results in line of sight breakage and this is all but guaranteed on most slopes. Note that I have this problem on retail but far less often (on retail I see it in east altepa trying to engage cactaurs) |
https://docs.unrealengine.com/en-US/API/Runtime/Navmesh/Detour/dtNavMeshQuery/raycast/index.html
We should probably be doing a very vague distance check between the two points, and also filtering by Y distance (Z in FFXI land). I haven't looked very close into it, but we might be able to use |
Also, |
the current check was added to stop me from casting form behind minor obstacles/around corners. So we want whatever can give is a straight line with no further moves between 2 points as cheaply as we can. 👍 |
canary
branch (if other branch, please specify)Additional Information (Steps to reproduce/Expected behavior) :
Sometimes i have an unable to see when i want to range. Some friends have the same when they start fighting a mob when we after we move it's ok
Cristena.2021-02-07.12-53-12.mp4
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