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clientConnection.js
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var gameState = require('./gameState');
var UUID = require('uuid-js');
var _ = require('underscore');
var Crypto = require('cryptojs').Crypto;
var randomstring = require('randomstring');
var Q = require('q');
var config = require('./getConfig');
// Check we have a secret host passphrase set, and kill server if not
config.get('hostSecret')
.done(function (hostSecret) {
if (hostSecret === undefined) {
throw 'ERROR: No secret host passphrase found in config. Please set a' +
' passphrase either in config.json or environment variables. See' +
' README.md for more details.'
}
});
var quiz = new gameState.Quiz();
function verifyHost(socket) {
return Q.ninvoke(socket, 'get', 'hostAuthenticated')
.then(function (authenticated) {
var authResult = false;
if (!authenticated) {
authResult = config.get('hostSecret')
.then(function (hostSecret) {
var token = randomstring.generate(30);
var hashed = Crypto.HMAC(Crypto.SHA256, token, hostSecret);
return Q.ninvoke(socket, 'emit', 'host auth challenge', token)
.then(function (response) {
if (response === hashed) {
socket.set('hostAuthenticated', 'true');
return true;
} else {
return false;
}
});
});
} else {
authResult = true;
}
return authResult;
});
}
function bindPlayerDetailsReceived(socket) {
// If this connection already has a player on it, update the player's details,
// else save the new player to the db and associate it with this connection
socket.on('player details', function (data, fn) {
if (data.uuid) { // But data from a previous session
quiz.modifyPlayer(data)
.then(function (result) {
if (result.success) {
fn({success: true, playerDetails: data});
socket.set('playerDetails', data);
socket.emit('player details updated', data);
socket.broadcast.emit('player details updated', data);
socket.emit('state updated', {state: quiz.getState()});
} else {
fn({success: false, errors: result.errors});
}
})
.done();
} else { // Has never played before
var uuid = UUID.create().toString();
_.extend(data, {uuid: uuid});
quiz.addPlayer(data)
.then(function (result) {
if (result.success) {
fn({success: true, playerDetails: data});
socket.set('playerDetails', data);
socket.emit('player details updated', data);
socket.broadcast.emit('player details updated', data);
socket.emit('state updated', {state: quiz.getState()});
} else {
fn({success: false, errors: result.errors});
}
})
.done();
}
});
}
function bindRequestTeamList(socket) {
socket.on('request team list', function (fn) {
quiz.getAllPlayers()
.then(function (players) {
fn({players: players});
})
.done();
});
}
function bindUpdateState(socket) {
socket.on('host update state', function (data) {
verifyHost(socket)
.then(function (authenticated) {
if (authenticated) {
quiz.updateState(data.state);
socket.emit('state updated', data);
socket.broadcast.emit('state updated', data);
}
})
.done();
});
}
function requestPlayerDetails(socket) {
socket.emit('request player details');
}
function sendScores(socket) {
quiz.getScores()
.then(function (scores) {
socket.emit('scores updated', scores);
});
}
function bindRequestState(socket) {
socket.on('request state', function () {
socket.emit('state updated', {state: quiz.getState()});
});
}
function bindBuzz(socket) {
socket.on('buzz', function (fn) {
if (quiz.getState() === 'buzzersActive') {
quiz.updateState('buzzersInactive');
socket.broadcast.emit('state updated', {state: 'buzzersInactive'});
socket.emit('state updated', {state: 'buzzersInactive'});
Q.ninvoke(socket, 'get', 'playerDetails')
.then(function (data) {
socket.broadcast.emit('player buzzed', data);
})
.done();
fn({success: true});
} else {
fn({success: false});
}
});
}
function bindChangeScore(socket) {
socket.on('host change score', function (data) {
verifyHost(socket)
.then(function (authenticated) {
if (authenticated) {
return quiz.changeScore(data)
.then(function (scores) {
socket.emit('scores updated', scores);
socket.broadcast.emit('scores updated', scores);
})
.done();
}
});
});
}
function bindKickPlayer(socket) {
socket.on('host kick player', function (uuid) {
verifyHost(socket)
.then(function (authenticated) {
if (authenticated) {
quiz.removePlayer(uuid)
.then(function () {
socket.emit('player disconnected', {uuid: uuid, kicked: true});
socket.broadcast.emit('player disconnected', {uuid: uuid, kicked: true});
})
.done();
}
})
.done();
});
}
function bindDisconnect(socket) {
socket.on('disconnect', function () {
Q.ninvoke(socket, 'get', 'playerDetails')
.then(function (details) {
if (details) {
quiz.removePlayer(details.uuid)
.then(function () {
socket.broadcast.emit('player disconnected', {uuid: details.uuid});
})
.done();
}
})
.done();
});
}
exports.init = function (socket) {
bindPlayerDetailsReceived(socket);
bindRequestTeamList(socket);
bindUpdateState(socket);
bindRequestState(socket);
bindBuzz(socket);
bindChangeScore(socket);
// bindDisconnect(socket);
bindKickPlayer(socket);
requestPlayerDetails(socket);
sendScores(socket);
};