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settings.lua
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settings.lua
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local curFile = 'settings.lua';
local abs, ceil, max, min = math.abs, math.ceil, math.max, math.min;
function courseplay:openCloseHud(vehicle, open)
courseplay:setMouseCursor(vehicle, open);
vehicle.cp.hud.show = open;
if open then
courseplay.buttons:setActiveEnabled(vehicle, 'all');
else
courseplay.buttons:setHoveredButton(vehicle, nil);
end;
end;
function courseplay:setCpMode(vehicle, modeNum)
if vehicle.cp.mode ~= modeNum then
vehicle.cp.mode = modeNum;
courseplay:setNextPrevModeVars(vehicle);
courseplay.utils:setOverlayUVsPx(vehicle.cp.hud.currentModeIcon, courseplay.hud.bottomInfo.modeUVsPx[modeNum], courseplay.hud.iconSpriteSize.x, courseplay.hud.iconSpriteSize.y);
courseplay.buttons:setActiveEnabled(vehicle, 'all');
if modeNum == 1 then
courseplay:reset_tools(vehicle);
end;
end;
end;
function courseplay:setNextPrevModeVars(vehicle)
local curMode = vehicle.cp.mode;
local nextMode, prevMode, nextModeTest, prevModeTest = nil, nil, curMode + 1, curMode - 1;
if curMode > courseplay.MODE_GRAIN_TRANSPORT then
while prevModeTest >= courseplay.MODE_GRAIN_TRANSPORT do
if courseplay:getCanVehicleUseMode(vehicle, prevModeTest) then
prevMode = prevModeTest;
break;
else
-- invalid mode --> skip
prevModeTest = prevModeTest - 1;
end;
end;
end;
vehicle.cp.prevMode = prevMode;
if curMode < courseplay.NUM_MODES then
while nextModeTest <= courseplay.NUM_MODES do
if courseplay:getCanVehicleUseMode(vehicle, nextModeTest) then
nextMode = nextModeTest;
break;
else
-- invalid mode --> skip
nextModeTest = nextModeTest + 1;
end;
end;
end;
vehicle.cp.nextMode = nextMode;
end;
function courseplay:getCanVehicleUseMode(vehicle, mode)
if mode == courseplay.MODE_COMBINE_SELF_UNLOADING and not vehicle.cp.isCombine and not vehicle.cp.isChopper and not vehicle.cp.isHarvesterSteerable then
return false;
elseif (vehicle.cp.isCombine or vehicle.cp.isChopper or vehicle.cp.isHarvesterSteerable) and (mode ~= courseplay.MODE_TRANSPORT and mode ~= courseplay.MODE_FIELDWORK and mode ~= courseplay.MODE_COMBINE_SELF_UNLOADING) then
return false;
elseif mode ~= courseplay.MODE_TRANSPORT and (vehicle.cp.isWoodHarvester or vehicle.cp.isWoodForwarder) then
return false;
end;
return true;
end;
function courseplay:toggleWantsCourseplayer(combine)
combine.cp.wantsCourseplayer = not combine.cp.wantsCourseplayer;
end;
function courseplay:startStopCourseplayer(combine)
local tractor = combine.courseplayers[1];
tractor.cp.forcedToStop = not tractor.cp.forcedToStop;
end;
function courseplay:setVehicleWait(vehicle, active)
vehicle.cp.wait = active;
end;
function courseplay:cancelWait(vehicle, cancelStopAtEnd)
if vehicle.cp.wait then
courseplay:setVehicleWait(vehicle, false);
end;
if vehicle.cp.mode == 3 then
vehicle.cp.isUnloaded = true;
end;
if cancelStopAtEnd then
courseplay:setStopAtEnd(vehicle, false);
end;
end;
function courseplay:setStopAtEnd(vehicle, bool)
vehicle.cp.stopAtEnd = bool;
end;
function courseplay:setIsLoaded(vehicle, bool)
if vehicle.cp.isLoaded ~= bool then
vehicle.cp.isLoaded = bool;
end;
end;
function courseplay:sendCourseplayerHome(combine)
courseplay:setIsLoaded(combine.courseplayers[1], true);
end
function courseplay:switchCourseplayerSide(combine)
if combine.capacity == 0 then
local tractor = combine.courseplayers[1];
if tractor == nil then
return;
end;
courseplay:setModeState(tractor, 10);
if combine.cp.forcedSide == nil then
combine.cp.forcedSide = "left";
elseif combine.cp.forcedSide == "left" then
combine.cp.forcedSide = "right";
else
combine.cp.forcedSide = nil;
end;
end;
end;
function courseplay:setHudPage(vehicle, pageNum)
if vehicle.cp.mode == nil then
vehicle.cp.hud.currentPage = pageNum;
elseif courseplay.hud.pagesPerMode[vehicle.cp.mode] ~= nil and courseplay.hud.pagesPerMode[vehicle.cp.mode][pageNum] then
if pageNum == 0 then
if vehicle.cp.minHudPage == 0 or vehicle.cp.isCombine or vehicle.cp.isChopper or vehicle.cp.isHarvesterSteerable or vehicle.cp.isSugarBeetLoader or vehicle.cp.attachedCombine ~= nil then
vehicle.cp.hud.currentPage = pageNum;
end;
else
vehicle.cp.hud.currentPage = pageNum;
end;
end;
courseplay.hud:setReloadPageOrder(vehicle, vehicle.cp.hud.currentPage, true);
courseplay.buttons:setActiveEnabled(vehicle, "all");
end;
function courseplay:changeCombineOffset(vehicle, changeBy)
local previousOffset = vehicle.cp.combineOffset;
vehicle.cp.combineOffsetAutoMode = false;
vehicle.cp.combineOffset = courseplay:round(vehicle.cp.combineOffset, 1) + changeBy;
if abs(vehicle.cp.combineOffset) < 0.1 then
vehicle.cp.combineOffset = 0.0;
vehicle.cp.combineOffsetAutoMode = true;
end;
courseplay:debug(nameNum(vehicle) .. ": manual combine_offset change: prev " .. previousOffset .. " // new " .. vehicle.cp.combineOffset .. " // auto = " .. tostring(vehicle.cp.combineOffsetAutoMode), 4);
end
function courseplay:changeTipperOffset(vehicle, changeBy)
vehicle.cp.tipperOffset = courseplay:round(vehicle.cp.tipperOffset, 1) + changeBy;
if abs(vehicle.cp.tipperOffset) < 0.1 then
vehicle.cp.tipperOffset = 0;
end;
end
function courseplay:changeLaneOffset(vehicle, changeBy, force)
vehicle.cp.laneOffset = force or (courseplay:round(vehicle.cp.laneOffset, 1) + changeBy);
if abs(vehicle.cp.laneOffset) < 0.1 then
vehicle.cp.laneOffset = 0;
end;
vehicle.cp.totalOffsetX = vehicle.cp.laneOffset + vehicle.cp.toolOffsetX;
end;
function courseplay:changeToolOffsetX(vehicle, changeBy, force, noDraw)
vehicle.cp.toolOffsetX = force or (courseplay:round(vehicle.cp.toolOffsetX, 1) + changeBy);
if abs(vehicle.cp.toolOffsetX) < 0.1 then
vehicle.cp.toolOffsetX = 0;
end;
vehicle.cp.totalOffsetX = vehicle.cp.laneOffset + vehicle.cp.toolOffsetX;
if not noDraw and vehicle.cp.mode ~= 2 and vehicle.cp.mode ~= 3 and vehicle.cp.mode ~= 7 then
courseplay:setCustomTimer(vehicle, 'showWorkWidth', 2);
end;
end;
function courseplay:changeToolOffsetZ(vehicle, changeBy, force, noDraw)
vehicle.cp.toolOffsetZ = force or (courseplay:round(vehicle.cp.toolOffsetZ, 1) + changeBy);
if abs(vehicle.cp.toolOffsetZ) < 0.1 then
vehicle.cp.toolOffsetZ = 0;
end;
if not noDraw and vehicle.cp.DirectionNode and vehicle.cp.backMarkerOffset and vehicle.cp.aiFrontMarker then
courseplay:setCustomTimer(vehicle, 'showWorkWidth', 2);
end;
end;
function courseplay:calculateWorkWidth(vehicle, noDraw)
local l,r;
courseplay:debug(('%s: calculateWorkWidth()'):format(nameNum(vehicle)), 7);
local vehL,vehR = courseplay:getCuttingAreaValuesX(vehicle);
courseplay:debug(('\tvehL=%s, vehR=%s'):format(tostring(vehL), tostring(vehR)), 7);
local implL,implR = -9999,9999;
if vehicle.attachedImplements then
for i,implement in pairs(vehicle.attachedImplements) do
local workWidth = courseplay:getSpecialWorkWidth(implement.object);
if workWidth then
courseplay:debug(('\tSpecial workWidth found: %.1fm'):format(workWidth), 7);
courseplay:changeWorkWidth(vehicle, nil, workWidth, noDraw);
return;
end;
local left, right = courseplay:getCuttingAreaValuesX(implement.object);
if left and right then
implL = max(implL, left);
implR = min(implR, right);
end;
courseplay:debug(('\t-> implL=%s, implR=%s'):format(tostring(implL), tostring(implR)), 7);
if implement.object.attachedImplements then
for j,subImplement in pairs(implement.object.attachedImplements) do
local subLeft, subRight = courseplay:getCuttingAreaValuesX(subImplement.object);
if subLeft and subRight then
implL = max(implL, subLeft);
implR = min(implR, subRight);
end;
courseplay:debug(('\t-> implL=%s, implR=%s'):format(j, tostring(implL), tostring(implR)), 7);
end;
end;
end;
end;
if implL == -9999 or implR == 9999 then
implL, implR = nil, nil;
courseplay:debug('\timplL=nil, implR=nil', 7);
end;
if vehL and vehR then
if implL and implR then
l = max(vehL, implL);
r = min(vehR, implR);
else
l = vehL;
r = vehR;
end;
else
if implL and implR then
l = implL;
r = implR;
else
l = 1.5;
r = -1.5;
end;
end;
local workWidth = l - r;
courseplay:debug(('\tl=%s, r=%s -> workWidth=l-r=%s'):format(tostring(l), tostring(r), tostring(workWidth)), 7);
courseplay:changeWorkWidth(vehicle, nil, workWidth, noDraw);
end;
function courseplay:getCuttingAreaValuesX(object)
courseplay:debug(('\tgetCuttingAreaValuesX(%s)'):format(nameNum(object)), 7);
if object.aiLeftMarker and object.aiRightMarker then
local x, y, z = getWorldTranslation(object.aiLeftMarker);
local left, _, _ = worldToLocal(object.cp.DirectionNode or object.rootNode, x, y, z);
x, y, z = getWorldTranslation(object.aiRightMarker);
local right, _, _ = worldToLocal(object.cp.DirectionNode or object.rootNode, x, y, z);
courseplay:debug(('\t\taiMarkers: left=%s, right=%s'):format(tostring(left), tostring(right)), 7);
if left < right then
local rightBackup = right;
right = left;
left = rightBackup;
courseplay:debug(('\t\tleft < right -> switch -> left=%s, right=%s'):format(tostring(left), tostring(right)), 7);
end;
return left, right;
end;
local areas = object.workAreas;
local min, max = math.min, math.max;
local left, right = -9999, 9999;
if areas and #areas > 0 then
for i=1,#areas do
for caType,node in pairs(areas[i]) do
if caType == 'start' or caType == 'height' or caType == 'width' then
local x, y, z = getWorldTranslation(node);
local caX, _, _ = worldToLocal(object.cp.DirectionNode or object.rootNode, x, y, z);
left = max(left, caX);
right = min(right, caX);
courseplay:debug(('\t\t\tarea %d, type=%s, caX=%s -> left=%s, right=%s'):format(i, tostring(caType), tostring(caX), tostring(left), tostring(right)), 7);
end;
end;
end;
end;
if left == -9999 or right == 9999 then
left, right = nil, nil;
courseplay:debug('\t\t\tareas=nil -> left=nil, right=nil', 7);
end;
courseplay:debug(('\t\tareas: left=%s, right=%s'):format(tostring(left), tostring(right)), 7);
return left, right;
end;
function courseplay:changeWorkWidth(vehicle, changeBy, force, noDraw)
if force then
vehicle.cp.workWidth = max(courseplay:round(abs(force), 1), 0.1);
else
if vehicle.cp.workWidth + changeBy > 10 then
if abs(changeBy) == 0.1 and not (Input.keyPressedState[Input.KEY_lalt]) then
changeBy = 0.5 * Utils.sign(changeBy);
elseif abs(changeBy) == 0.5 then
changeBy = 2 * Utils.sign(changeBy);
end;
end;
if (vehicle.cp.workWidth < 10 and vehicle.cp.workWidth + changeBy > 10) or (vehicle.cp.workWidth > 10 and vehicle.cp.workWidth + changeBy < 10) then
vehicle.cp.workWidth = 10;
else
vehicle.cp.workWidth = max(vehicle.cp.workWidth + changeBy, 0.1);
end;
end;
if not noDraw then
courseplay:setCustomTimer(vehicle, 'showWorkWidth', 2);
end;
end;
function courseplay:toggleShowVisualWaypointsStartEnd(vehicle, force, visibilityUpdate)
vehicle.cp.visualWaypointsStartEnd = Utils.getNoNil(force, not vehicle.cp.visualWaypointsStartEnd);
-- also deactivate "all" points when deactivating startEnd
if not vehicle.cp.visualWaypointsStartEnd then
courseplay:toggleShowVisualWaypointsAll(vehicle, false, false);
end;
if visibilityUpdate == nil or visibilityUpdate then
courseplay.buttons:setActiveEnabled(vehicle, 'visualWaypoints');
courseplay.signs:setSignsVisibility(vehicle);
end;
end;
function courseplay:toggleShowVisualWaypointsAll(vehicle, force, visibilityUpdate)
vehicle.cp.visualWaypointsAll = Utils.getNoNil(force, not vehicle.cp.visualWaypointsAll);
-- also activate "start/end" points when activating "all"
if vehicle.cp.visualWaypointsAll then
courseplay:toggleShowVisualWaypointsStartEnd(vehicle, true, false);
end;
if visibilityUpdate == nil or visibilityUpdate then
courseplay.buttons:setActiveEnabled(vehicle, 'visualWaypoints');
courseplay.signs:setSignsVisibility(vehicle);
end;
end;
function courseplay:toggleShowVisualWaypointsCrossing(vehicle, force, visibilityUpdate)
vehicle.cp.visualWaypointsCrossing = Utils.getNoNil(force, not vehicle.cp.visualWaypointsCrossing);
if visibilityUpdate == nil or visibilityUpdate then
courseplay.buttons:setActiveEnabled(vehicle, 'visualWaypoints');
courseplay.signs:setSignsVisibility(vehicle);
end;
end;
function courseplay:changeDriveOnAtFillLevel(vehicle, changeBy)
vehicle.cp.driveOnAtFillLevel = Utils.clamp(vehicle.cp.driveOnAtFillLevel + changeBy, 0, 100);
end
function courseplay:changeFollowAtFillLevel(vehicle, changeBy)
vehicle.cp.followAtFillLevel = Utils.clamp(vehicle.cp.followAtFillLevel + changeBy, 0, 100);
end
function courseplay:changeTurnDiameter(vehicle, changeBy)
vehicle.cp.turnDiameter = vehicle.cp.turnDiameter + changeBy;
vehicle.cp.turnDiameterAutoMode = false;
if vehicle.cp.turnDiameter < 0.5 then
vehicle.cp.turnDiameter = 0;
end;
if vehicle.cp.turnDiameter <= 0 then
vehicle.cp.turnDiameterAutoMode = true;
vehicle.cp.turnDiameter = vehicle.cp.turnDiameterAuto
end;
end
function courseplay:changeWaitTime(vehicle, changeBy)
vehicle.cp.waitTime = math.max(0, vehicle.cp.waitTime + changeBy);
end;
function courseplay:getCanHaveWaitTime(vehicle)
return vehicle.cp.mode == 1 or vehicle.cp.mode == 2 or vehicle.cp.mode == 5 or (vehicle.cp.mode == 6 and not vehicle.cp.hasBaleLoader) or vehicle.cp.mode == 8;
end;
function courseplay:changeTurnSpeed(vehicle, changeBy)
local speed = vehicle.cp.speeds.turn;
speed = Utils.clamp(speed + changeBy, vehicle.cp.speeds.minTurn, vehicle.cp.speeds.max);
vehicle.cp.speeds.turn = speed ;
end
function courseplay:changeFieldSpeed(vehicle, changeBy)
local speed = vehicle.cp.speeds.field;
speed = Utils.clamp(speed + changeBy, vehicle.cp.speeds.minField, vehicle.cp.speeds.max);
vehicle.cp.speeds.field = speed;
end
function courseplay:changeMaxSpeed(vehicle, changeBy)
if not vehicle.cp.speeds.useRecordingSpeed then
local speed = vehicle.cp.speeds.street;
speed = Utils.clamp(speed + changeBy, vehicle.cp.speeds.minStreet, vehicle.cp.speeds.max);
vehicle.cp.speeds.street = speed;
end;
end
function courseplay:changeReverseSpeed(vehicle, changeBy, force, forceReloadPage)
local speed = force or (vehicle.cp.speeds.reverse + changeBy);
if not force then
speed = Utils.clamp(speed, vehicle.cp.speeds.minReverse, vehicle.cp.speeds.max);
end;
vehicle.cp.speeds.reverse = speed;
if forceReloadPage then
courseplay.hud:setReloadPageOrder(vehicle, 5, true);
end;
end
function courseplay:toggleUseRecordingSpeed(vehicle)
vehicle.cp.speeds.useRecordingSpeed = not vehicle.cp.speeds.useRecordingSpeed;
end;
function courseplay:changeWarningLightsMode(vehicle, changeBy)
vehicle.cp.warningLightsMode = Utils.clamp(vehicle.cp.warningLightsMode + changeBy, courseplay.WARNING_LIGHTS_NEVER, courseplay.WARNING_LIGHTS_BEACON_ALWAYS);
end;
function courseplay:toggleOpenHudWithMouse(vehicle)
vehicle.cp.hud.openWithMouse = not vehicle.cp.hud.openWithMouse;
end;
function courseplay:toggleRealisticDriving(vehicle)
vehicle.cp.realisticDriving = not vehicle.cp.realisticDriving;
end;
function courseplay:toggleSearchCombineMode(vehicle)
vehicle.cp.searchCombineAutomatically = not vehicle.cp.searchCombineAutomatically;
if not vehicle.cp.searchCombineAutomatically then
courseplay:setSearchCombineOnField(vehicle, nil, 0);
end;
end;
function courseplay:setSearchCombineOnField(vehicle, changeDir, force)
if courseplay.fields.numAvailableFields == 0 or not vehicle.cp.searchCombineAutomatically then
vehicle.cp.searchCombineOnField = 0;
return;
end;
if force and courseplay.fields.fieldData[force] then
vehicle.cp.searchCombineOnField = force;
return;
end;
local newFieldNum = vehicle.cp.searchCombineOnField + changeDir;
if newFieldNum == 0 then
vehicle.cp.searchCombineOnField = newFieldNum;
return;
end;
while courseplay.fields.fieldData[newFieldNum] == nil do
if newFieldNum == 0 then
vehicle.cp.searchCombineOnField = newFieldNum;
return;
end;
newFieldNum = Utils.clamp(newFieldNum + changeDir, 0, courseplay.fields.numAvailableFields);
end;
vehicle.cp.searchCombineOnField = newFieldNum;
end;
function courseplay:selectAssignedCombine(vehicle, changeBy)
local combines = courseplay:getAllCombines();
vehicle.cp.selectedCombineNumber = Utils.clamp(vehicle.cp.selectedCombineNumber + changeBy, 0, #combines);
if vehicle.cp.selectedCombineNumber == 0 then
vehicle.cp.savedCombine = nil;
vehicle:setCpVar('HUD4savedCombineName',"",courseplay.isClient);
else
vehicle.cp.savedCombine = combines[vehicle.cp.selectedCombineNumber];
local combineName = vehicle.cp.savedCombine.name or courseplay:loc('COURSEPLAY_COMBINE');
local x1 = courseplay.hud.col2posX[4];
local x2 = courseplay.hud.buttonPosX[1] - getTextWidth(courseplay.hud.fontSizes.contentValue, ' (9999m)');
local shortenedName, firstChar, lastChar = Utils.limitTextToWidth(combineName, courseplay.hud.fontSizes.contentValue, x2 - x1, false, '...');
vehicle:setCpVar('HUD4savedCombineName',shortenedName,courseplay.isClient);
end;
courseplay:removeActiveCombineFromTractor(vehicle);
end;
function courseplay:removeActiveCombineFromTractor(vehicle)
if vehicle.cp.activeCombine ~= nil then
courseplay:unregisterFromCombine(vehicle, vehicle.cp.activeCombine);
end;
vehicle.cp.lastActiveCombine = nil;
courseplay.hud:setReloadPageOrder(vehicle, 4, true);
end;
function courseplay:removeSavedCombineFromTractor(vehicle)
vehicle.cp.savedCombine = nil;
vehicle.cp.selectedCombineNumber = 0;
vehicle:setCpVar('HUD4savedCombine',nil,courseplay.isClient);
vehicle:setCpVar('HUD4savedCombineName',nil,courseplay.isClient);
courseplay.hud:setReloadPageOrder(vehicle, 4, true);
end;
function courseplay:switchDriverCopy(vehicle, changeBy)
local drivers = courseplay:findDrivers(vehicle);
if drivers ~= nil then
vehicle.cp.selectedDriverNumber = Utils.clamp(vehicle.cp.selectedDriverNumber + changeBy, 0, #(drivers));
if vehicle.cp.selectedDriverNumber == 0 then
vehicle.cp.copyCourseFromDriver = nil;
vehicle.cp.hasFoundCopyDriver = false;
else
vehicle.cp.copyCourseFromDriver = drivers[vehicle.cp.selectedDriverNumber];
vehicle.cp.hasFoundCopyDriver = true;
end;
else
vehicle.cp.copyCourseFromDriver = nil;
vehicle.cp.selectedDriverNumber = 0;
vehicle.cp.hasFoundCopyDriver = false;
end;
end;
function courseplay:findDrivers(vehicle)
local foundDrivers = {}; -- resetting all drivers
for _,otherVehicle in pairs(g_currentMission.steerables) do
if otherVehicle.Waypoints ~= nil and otherVehicle.hasCourseplaySpec then
if otherVehicle.rootNode ~= vehicle.rootNode and #(otherVehicle.Waypoints) > 0 then
table.insert(foundDrivers, otherVehicle);
end;
end;
end;
return foundDrivers;
end;
function courseplay:copyCourse(vehicle)
if vehicle.cp.hasFoundCopyDriver ~= nil and vehicle.cp.copyCourseFromDriver ~= nil then
local src = vehicle.cp.copyCourseFromDriver;
vehicle.Waypoints = src.Waypoints;
vehicle:setCpVar('currentCourseName',src.cp.currentCourseName,courseplay.isClient);
vehicle.cp.loadedCourses = src.cp.loadedCourses;
vehicle.cp.numCourses = src.cp.numCourses;
courseplay:setWaypointIndex(vehicle, 1);
vehicle.cp.numWaypoints = #(vehicle.Waypoints);
vehicle.cp.numWaitPoints = src.cp.numWaitPoints;
vehicle.cp.numCrossingPoints = src.cp.numCrossingPoints;
courseplay:setIsRecording(vehicle, false);
courseplay:setRecordingIsPaused(vehicle, false);
vehicle:setIsCourseplayDriving(false);
vehicle:setCpVar('distanceCheck',false,courseplay.isClient);
vehicle:setCpVar('canDrive',true,courseplay.isClient);
vehicle.cp.abortWork = nil;
vehicle.cp.curTarget.x, vehicle.cp.curTarget.y, vehicle.cp.curTarget.z = nil, nil, nil;
vehicle.cp.nextTargets = {};
if vehicle.cp.activeCombine ~= nil then
courseplay:unregisterFromCombine(vehicle, vehicle.cp.activeCombine);
end
if vehicle.cp.mode == 2 or vehicle.cp.mode == 3 then
courseplay:setModeState(vehicle, 0);
-- print(('%s [%s(%d)]: copyCourse(): mode=%d -> set modeState to 0'):format(nameNum(vehicle), curFile, debug.getinfo(1).currentline, vehicle.cp.mode)); -- DEBUG140301
else
courseplay:setModeState(vehicle, 1);
-- print(('%s [%s(%d)]: copyCourse() -> set modeState to 1'):format(nameNum(vehicle), curFile, debug.getinfo(1).currentline)); -- DEBUG140301
end;
vehicle.cp.recordingTimer = 1;
courseplay.signs:updateWaypointSigns(vehicle, 'current');
--reset variables
vehicle.cp.selectedDriverNumber = 0;
vehicle.cp.hasFoundCopyDriver = false;
vehicle.cp.copyCourseFromDriver = nil;
courseplay:validateCanSwitchMode(vehicle);
-- SETUP 2D COURSE DRAW DATA
vehicle.cp.course2dUpdateDrawData = true;
end;
end;
function courseplay.settings.add_folder_settings(folder)
folder.showChildren = false
folder.skipMe = false
end
function courseplay.settings.add_folder(input1, input2)
-- function might be called like add_folder(vehicle, id) or like add_folder(id)
local vehicle, id
if input2 ~= nil then
vehicle = input1
id = input2
else
vehicle = false
id = input1
end
if vehicle == false then
-- no vehicle given -> add folder to all vehicles
for k,v in pairs(g_currentMission.steerables) do
if v.hasCourseplaySpec then -- alternative way to check if SpecializationUtil.hasSpecialization(courseplay, v.specializations)
v.cp.folder_settings[id] = {}
courseplay.settings.add_folder_settings(v.cp.folder_settings[id])
end
end
else
-- vehicle given -> add folder to that vehicle
vehicle.cp.folder_settings[id] = {}
courseplay.settings.add_folder_settings(vehicle.cp.folder_settings[id])
end
end
function courseplay.settings.update_folders(vehicle)
local old_settings
if vehicle == nil then
-- no vehicle given -> update all folders in all vehicles
for k,v in pairs(g_currentMission.steerables) do
if v.hasCourseplaySpec then -- alternative way to check if SpecializationUtil.hasSpecialization(courseplay, v.specializations)
old_settings = v.cp.folder_settings
v.cp.folder_settings = {}
for _,f in pairs(g_currentMission.cp_folders) do
if old_settings[f.id] ~= nil then
v.cp.folder_settings[f.id] = old_settings[f.id]
else
v.cp.folder_settings[f.id] = {}
courseplay.settings.add_folder_settings(v.cp.folder_settings[f.id])
end
end
old_settings = nil
end
end
else
-- vehicle given -> update all folders in that vehicle
old_settings = vehicle.cp.folder_settings
vehicle.cp.folder_settings = {}
for _,f in pairs(g_currentMission.cp_folders) do
if old_settings[f.id] ~= nil then
vehicle.cp.folder_settings[f.id] = old_settings[f.id]
else
vehicle.cp.folder_settings[f.id] = {}
courseplay.settings.add_folder_settings(vehicle.cp.folder_settings[f.id])
end
end
end
old_settings = nil
end
function courseplay.settings.setReloadCourseItems(vehicle)
if vehicle ~= nil then
vehicle.cp.reloadCourseItems = true
courseplay.hud:setReloadPageOrder(vehicle, 2, true);
else
for k,v in pairs(g_currentMission.steerables) do
if v.hasCourseplaySpec then -- alternative way to check if SpecializationUtil.hasSpecialization(courseplay, v.specializations)
v.cp.reloadCourseItems = true
--print(string.format("courseplay.hud:setReloadPageOrder(%s, 2, true) TypeName: %s ;",tostring(v.name), v.typeName))
courseplay.hud:setReloadPageOrder(v, 2, true);
end
end
end
end
function courseplay.settings.toggleFilter(vehicle, enable)
if enable and not vehicle.cp.hud.filterEnabled then
vehicle.cp.sorted = vehicle.cp.filtered;
vehicle.cp.hud.filterEnabled = true;
elseif not enable and vehicle.cp.hud.filterEnabled then
vehicle.cp.filtered = vehicle.cp.sorted;
vehicle.cp.sorted = g_currentMission.cp_sorted;
vehicle.cp.hud.filterEnabled = false;
end;
end;
function courseplay.hud.setCourses(self, start_index)
start_index = start_index or 1
if start_index < 1 then
start_index = 1
elseif start_index > #self.cp.sorted.item then
start_index = #self.cp.sorted.item
end
-- delete content of hud.courses
self.cp.hud.courses = {}
local index = start_index
local hudLines = courseplay.hud.numLines
local i = 1
if index == 1 and self.cp.hud.showZeroLevelFolder then
table.insert(self.cp.hud.courses, { id=0, uid=0, name='Level 0', displayname='Level 0', parent=0, type='folder', level=0})
i = 2 -- = i+1
end
-- is start_index even showed?
index = courseplay.courses:getMeOrBestFit(self, index)
if index ~= 0 then
-- insert first entry
table.insert(self.cp.hud.courses, self.cp.sorted.item[index])
i = i+1
-- now search for the next entries
while i <= hudLines do
index = courseplay.courses:getNextCourse(self,index)
if index == 0 then
-- no next item found: fill table with previous items and abort the loop
if start_index > 1 then
-- shift up
courseplay:shiftHudCourses(self, -(hudLines - i + 1))
end
i = hudLines+1 -- abort the loop
else
table.insert(self.cp.hud.courses, self.cp.sorted.item[index])
i = i + 1
end
end --while
end -- i<3
courseplay.hud:setReloadPageOrder(self, 2, true);
end
function courseplay.hud.reloadCourses(vehicle)
local index = 1
local i = 1
if vehicle ~= nil then
while i <= #vehicle.cp.hud.courses and vehicle.cp.sorted.info[ vehicle.cp.hud.courses[i].uid ] == nil do
i = i + 1
end
if i <= #vehicle.cp.hud.courses then
index = vehicle.cp.sorted.info[ vehicle.cp.hud.courses[i].uid ].sorted_index
end
courseplay.hud.setCourses(vehicle, index)
else
for k,v in pairs(g_currentMission.steerables) do
if v.hasCourseplaySpec then -- alternative way to check if SpecializationUtil.hasSpecialization(courseplay, v.specializations)
i = 1
-- course/folder in the hud might have been deleted -> info no longer available
while i <= #v.cp.hud.courses and v.cp.sorted.info[ v.cp.hud.courses[i].uid ] == nil do
i = i + 1
end
if i > #v.cp.hud.courses then
index = 1
else
index = v.cp.sorted.info[ v.cp.hud.courses[i].uid ].sorted_index
end
courseplay.hud.setCourses(v,index)
end
end
end
end
function courseplay:shiftHudCourses(vehicle, change_by)
local hudLines = courseplay.hud.numLines
local index = hudLines
while change_by > 0 do
-- get the index of the last showed item
index = vehicle.cp.sorted.info[vehicle.cp.hud.courses[#(vehicle.cp.hud.courses)].uid].sorted_index
-- search for the next item
index = courseplay.courses:getNextCourse(vehicle,index)
if index == 0 then
-- there is no next item: abort
change_by = 0
else
if #(vehicle.cp.hud.courses) == hudLines then
-- remove first entry...
table.remove(vehicle.cp.hud.courses, 1)
end
-- ... and add one at the end
table.insert(vehicle.cp.hud.courses, vehicle.cp.sorted.item[index])
change_by = change_by - 1
end
end
while change_by < 0 do
-- get the index of the first showed item
index = vehicle.cp.sorted.info[vehicle.cp.hud.courses[1].uid].sorted_index
-- search reverse for the next item
index = courseplay.courses:getNextCourse(vehicle, index, true)
if index == 0 then
-- there is no next item: abort
change_by = 0
-- show LevelZeroFolder?
if vehicle.cp.hud.showZeroLevelFolder then
if #(vehicle.cp.hud.courses) >= hudLines then
-- remove last entry...
table.remove(vehicle.cp.hud.courses)
end
table.insert(vehicle.cp.hud.courses, 1, { id=0, uid=0, name='Level 0', displayname='Level 0', parent=0, type='folder', level=0})
end
else
if #(vehicle.cp.hud.courses) >= hudLines then
-- remove last entry...
table.remove(vehicle.cp.hud.courses)
end
-- ... and add one at the beginning:
table.insert(vehicle.cp.hud.courses, 1, vehicle.cp.sorted.item[index])
change_by = change_by + 1
end
end
courseplay.hud:setReloadPageOrder(vehicle, 2, true);
end
--Update all vehicles' course list arrow displays
function courseplay.settings.validateCourseListArrows(vehicle)
local n_courses = #(vehicle.cp.sorted.item)
local n_hudcourses, prev, next
if vehicle then
-- update vehicle only
prev = true
next = true
n_hudcourses = #(vehicle.cp.hud.courses)
if not (n_hudcourses > 0) then
prev = false
next = false
else
-- update prev
if vehicle.cp.hud.showZeroLevelFolder then
if vehicle.cp.hud.courses[1].uid == 0 then
prev = false
end
elseif vehicle.cp.sorted.info[ vehicle.cp.hud.courses[1].uid ].sorted_index == 1 then
prev = false
end
-- update next
if n_hudcourses < courseplay.hud.numLines then
next = false
elseif vehicle.cp.hud.showZeroLevelFolder and vehicle.cp.hud.courses[n_hudcourses].uid == 0 then
next = false
elseif 0 == courseplay.courses:getNextCourse(vehicle, vehicle.cp.sorted.info[ vehicle.cp.hud.courses[n_hudcourses].uid ].sorted_index) then
next = false
end
end
vehicle.cp.hud.courseListPrev = prev
vehicle.cp.hud.courseListNext = next
else
-- update all vehicles
for k,v in pairs(g_currentMission.steerables) do
if v.hasCourseplaySpec then -- alternative way to check if SpecializationUtil.hasSpecialization(courseplay, v.specializations)
prev = true
next = true
n_hudcourses = #(v.cp.hud.courses)
if not (n_hudcourses > 0) then
prev = false
next = false
else
-- update prev
if v.cp.hud.showZeroLevelFolder then
if v.cp.hud.courses[1].uid == 0 then
prev = false
end
elseif v.cp.sorted.info[v.cp.hud.courses[1].uid].sorted_index == 1 then
prev = false
end
-- update next
if n_hudcourses < coursplay.hud.numLines then
next = false
elseif 0 == courseplay.courses:getNextCourse(v, v.cp.sorted.info[v.cp.hud.courses[n_hudcourses].uid].sorted_index) then
next = false
end
end
v.cp.hud.courseListPrev = prev
v.cp.hud.courseListNext = next
end -- if hasSpecialization
end -- in pairs(steerables)
end -- if vehicle
end;
function courseplay:expandFolder(vehicle, index)
-- expand/reduce a folder in the hud
if vehicle.cp.hud.courses[index].type == 'folder' then
local f = vehicle.cp.folder_settings[ vehicle.cp.hud.courses[index].id ]
f.showChildren = not f.showChildren
if f.showChildren then
-- from not showing to showing -> put it on top to see as much of the content as possible
courseplay.hud.setCourses(vehicle, vehicle.cp.sorted.info[vehicle.cp.hud.courses[index].uid].sorted_index)
else
-- from showing to not showing -> stay where it was
courseplay.hud.reloadCourses(vehicle)
end
end
end
function courseplay:toggleDebugChannel(self, channel, force)
if courseplay.debugChannels[channel] ~= nil then
courseplay.debugChannels[channel] = Utils.getNoNil(force, not courseplay.debugChannels[channel]);
courseplay.buttons:setActiveEnabled(self, "debug");
end;
end;
--Course generation
function courseplay:switchStartingCorner(vehicle)
vehicle.cp.startingCorner = vehicle.cp.startingCorner + 1;
if vehicle.cp.startingCorner > 4 then
vehicle.cp.startingCorner = 1;
end;
vehicle.cp.hasStartingCorner = true;
vehicle.cp.hasStartingDirection = false;
vehicle.cp.startingDirection = 0;
courseplay:validateCourseGenerationData(vehicle);
end;
function courseplay:changeStartingDirection(vehicle)
-- corners: 1 = SW, 2 = NW, 3 = NE, 4 = SE
-- directions: 1 = North, 2 = East, 3 = South, 4 = West
local validDirections = {};
if vehicle.cp.hasStartingCorner then
if vehicle.cp.startingCorner == 1 then --SW
validDirections[1] = 1; --N
validDirections[2] = 2; --E
elseif vehicle.cp.startingCorner == 2 then --NW
validDirections[1] = 2; --E
validDirections[2] = 3; --S
elseif vehicle.cp.startingCorner == 3 then --NE
validDirections[1] = 3; --S
validDirections[2] = 4; --W
elseif vehicle.cp.startingCorner == 4 then --SE
validDirections[1] = 4; --W
validDirections[2] = 1; --N
end;
--would be easier with i=i+1, but more stored variables would be needed
if vehicle.cp.startingDirection == 0 then
vehicle.cp.startingDirection = validDirections[1];
elseif vehicle.cp.startingDirection == validDirections[1] then
vehicle.cp.startingDirection = validDirections[2];
elseif vehicle.cp.startingDirection == validDirections[2] then
vehicle.cp.startingDirection = validDirections[1];
end;
vehicle.cp.hasStartingDirection = true;
end;
courseplay:validateCourseGenerationData(vehicle);
end;
function courseplay:toggleReturnToFirstPoint(vehicle)
vehicle.cp.returnToFirstPoint = not vehicle.cp.returnToFirstPoint;
end;
function courseplay:changeHeadlandNumLanes(vehicle, changeBy)
vehicle.cp.headland.numLanes = Utils.clamp(vehicle.cp.headland.numLanes + changeBy, 0, vehicle.cp.headland.maxNumLanes);
courseplay:validateCourseGenerationData(vehicle);
end;
function courseplay:toggleHeadlandDirection(vehicle)
vehicle.cp.headland.userDirClockwise = not vehicle.cp.headland.userDirClockwise;
vehicle.cp.headland.directionButton:setSpriteSectionUVs(vehicle.cp.headland.userDirClockwise and 'headlandDirCW' or 'headlandDirCCW');
end;
function courseplay:toggleHeadlandOrder(vehicle)
vehicle.cp.headland.orderBefore = not vehicle.cp.headland.orderBefore;
vehicle.cp.headland.orderButton:setSpriteSectionUVs(vehicle.cp.headland.orderBefore and 'headlandOrdBef' or 'headlandOrdAft');
-- courseplay:debug(string.format('toggleHeadlandOrder(): orderBefore=%s -> set to %q, setOverlay(orderButton, %d)', tostring(not vehicle.cp.headland.orderBefore), tostring(vehicle.cp.headland.orderBefore), vehicle.cp.headland.orderBefore and 1 or 2), 7);
end;
function courseplay:validateCourseGenerationData(vehicle)
local numWaypoints = 0;
if vehicle.cp.fieldEdge.selectedField.fieldNum > 0 then
numWaypoints = #(courseplay.fields.fieldData[vehicle.cp.fieldEdge.selectedField.fieldNum].points);
elseif vehicle.Waypoints ~= nil then
numWaypoints = #(vehicle.Waypoints);
end;
local hasEnoughWaypoints = numWaypoints >= 4
if vehicle.cp.headland.numLanes ~= 0 then
hasEnoughWaypoints = numWaypoints >= 20;
end;
if (vehicle.cp.fieldEdge.selectedField.fieldNum > 0 or not vehicle.cp.hasGeneratedCourse)
and hasEnoughWaypoints
and vehicle.cp.hasStartingCorner == true
and vehicle.cp.hasStartingDirection == true
and (vehicle.cp.numCourses == nil or (vehicle.cp.numCourses ~= nil and vehicle.cp.numCourses == 1) or vehicle.cp.fieldEdge.selectedField.fieldNum > 0)
then