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It would be kinda like a second "bag", but you can only access it when talking to a "banker" npc.
By touching the npc, the following thing happens: your game screen switches to a "bank" element with all stored items in there and by touching an item on your bag, it goes to the bank and vice-versa
Think about commands involved
Implement server side behaviours
Add Bank class and attach it to player
Implement Bank methods (adding item, removing item, sending commands to client, etc)
Add Bank npc to world
Implement client side behaviours
Add Bank html element
Implement Bank methods (showing items, send correct commands when clicking an item, etc)
Save and load player data hash (maybe a different hash, leave player data untouched and used only for login, and a new hash for bank, used when the player interacts with a bank)
The text was updated successfully, but these errors were encountered:
It would be kinda like a second "bag", but you can only access it when talking to a "banker" npc.
By touching the npc, the following thing happens:
your game screen switches to a "bank" element with all stored items in there and by touching an item on your bag, it goes to the bank and vice-versa
The text was updated successfully, but these errors were encountered: