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In order to eliminate the external glbsp and glvis dependency, we sahould include the source, add cgo bindings and interface it in a way where we can work with buffers instead of files.
glVis is needed for the rendering optimization and we don't want to rely on the presence of the GL_PVS lump (because it's mostly not there).
The text was updated successfully, but these errors were encountered:
In order to eliminate the external glbsp and glvis dependency, we sahould include the source, add cgo bindings and interface it in a way where we can work with buffers instead of files.
glVis is needed for the rendering optimization and we don't want to rely on the presence of the GL_PVS lump (because it's mostly not there).
The text was updated successfully, but these errors were encountered: