Can it be used in Unity's WebGL? #446
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Can I use it in Unity's WebGL? |
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Answered by
timcassell
Jun 16, 2024
Replies: 1 comment 3 replies
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Yes, Unity's WebGL is supported! The only thing that doesn't work is background threads. You can assign a |
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Answer selected by
timcassell
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Yes, Unity's WebGL is supported!
The only thing that doesn't work is background threads. You can assign a
SynchronizationContext
toPromise.Config.BackgroundContext
if you need to support multiple platforms and you're using background threads on other platforms.