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Iris/Oculus compatibility #33

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3TUSK opened this issue Apr 15, 2023 · 1 comment
Open

Iris/Oculus compatibility #33

3TUSK opened this issue Apr 15, 2023 · 1 comment

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@3TUSK
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3TUSK commented Apr 15, 2023

There was a report to Iris1 stating that SlideShow (the Fabric fork) does not work well with Iris 1.6.1.

An Iris dev explained that one of the following should happen in order to properly fix it:

  • Implement BlendingStateHolder on our SlideRenderType.
  • Our SlideRenderType extends from CompositeRenderType which Iris make it implement BlendingStateHolder.

Considering that there are forks of Iris ported onto Forge, we might want to address this on our end as well. After all, the odds of someone installing one of Iris forks into TeaCon modpack is not zero.

Footnotes

  1. https://discord.com/channels/774352792659820594/1096796834808209501

@3TUSK 3TUSK changed the title See if we can make SlideRenderType extends CompositeRenderType instead Iris/Oculus compatibility Jun 28, 2023
@3TUSK
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3TUSK commented Jun 28, 2023

Update:

Oculus has fetched a workaround from Iris upstream which makes the extends CompositeRenderType unnecessary. However the wrong lighting issue still persists.

Without Oculus + shaderpack:

312BDF72-5289-4A65-86C0-EF7D3D1345BE

With Oculus + shaderpack:

6BAD50E8-0967-4890-B488-0AE389E4B572

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