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modules-AudioManager.js
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modules-AudioManager.js
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/**
* window.force.modules.AudioManager
*/
(function() {
// ------------------------------------------------------------------------------------------------------
// Audio Manager
// ------------------------------------------------------------------------------------------------------
// options:
// - defaults: object with inside the same options as audio entity options, it will be the default for all sounds
//
// TODO: implement pause on window hide...
var AudioManager = function (options) {
options = options || {};
this.loader = new AudioManagerLoader(this);
this.defaults = options.defaults || {};
};
AudioManager.prototype.doOnAllAudio = function (fn, category) {
for (var k in this.loader.audioList) {
if (this.loader.audioList.hasOwnProperty(k) && (!category || this.loader.audioList[k].category === category)) {
fn(this.loader.audioList[k]);
}
}
};
// expose module
window.force.expose('window.force.modules.AudioManager', AudioManager);
// ------------------------------------------------------------------------------------------------------
// Helpers
// ------------------------------------------------------------------------------------------------------
var helpers = window.force.modules.helpers;
var or = helpers.or;
function getAudioContextClass() {
return window.AudioContext || window.webkitAudioContext;
}
function isWebAudioAvailable() {
return getAudioContextClass() ? true : false;
}
function isAudioElementAvailable() {
return window.Audio ? true : false;
}
function identifyBestInterface () {
if (isWebAudioAvailable()) {
return 'webAudio';
}
if (isAudioElementAvailable()) {
return 'audioElement';
}
return 'none';
}
function isInterfaceUsable(Interface) {
if (Interface === 'none') {
return true;
}
if (Interface === 'webAudio' && isWebAudioAvailable()) {
return true;
}
if (Interface === 'audioElement' && isAudioElementAvailable()) {
return true;
}
return false;
}
function getAudioContext() {
if (AUDIO_CONTEXT || AUDIO_CONTEXT === null) {
return AUDIO_CONTEXT;
}
var ac = getAudioContextClass();
AUDIO_CONTEXT = ac ? new ac() : null;
return AUDIO_CONTEXT;
}
var AUDIO_CONTEXT;
var DEFAULT_INTERFACE = identifyBestInterface();
// ------------------------------------------------------------------------------------------------------
// Audio Manager's loader
// ------------------------------------------------------------------------------------------------------
var AudioManagerLoader = function (audioManager) {
this.audioList = null;
this.audioListKeys = null;
var isLoading = false;
var stepCb = null;
var finalCb = null;
var loaded = 0;
var currentPath = null;
this.setStepCb = function (cb) {
if (typeof cb == 'function') {
stepCb = cb;
}
};
this.setFinalCb = function (cb) {
if (typeof cb == 'function') {
finalCb = cb;
}
};
this.setAudios = function (obj) {
this.audioList = obj;
for (var k in this.audioList) {
if (this.audioList.hasOwnProperty(k)) {
var options = this.audioList[k];
this.audioList[k] = new AudioEntity(audioManager, options);
}
}
};
this.start = function (param) {
if (typeof param === 'function') { // assumes it's a cb
this.setFinalCb(param);
}
this.audioListKeys = Object.keys(this.audioList);
this._loadNext();
};
this._onLoad = function () {
var that = this;
loaded++;
if (stepCb) {
stepCb(loaded, that.audioListKeys.length);
}
if (loaded === that.audioListKeys.length) {
if (finalCb) {
finalCb();
}
} else {
setTimeout(function() {
that._loadNext();
}, 0);
}
};
this._onLoadError = function () {
var that = this;
loaded++;
if (stepCb) {
stepCb(loaded, that.audioListKeys.length);
}
if (loaded === that.audioListKeys.length) {
if (finalCb) {
finalCb();
}
} else {
setTimeout(function() {
that._loadNext();
}, 0);
}
};
this._loadNext = function() {
var that = this;
currentAudio = this.audioList[this.audioListKeys[loaded]];
currentAudio.onLoad = function() {
that._onLoad();
};
currentAudio.onLoadError = function() {
that._onLoadError();
};
currentAudio.load();
};
};
// ------------------------------------------------------------------------------------------------------
// Audio entity
// ------------------------------------------------------------------------------------------------------
// options:
// - filePath (string)
// - Interface ('audioElement', 'webAudio' or 'none')
// - onLoad (function)
// - onLoadError (function)
// - loop (bool)
// - autoplay (bool)
// - noCache (bool) to force browser to reload the sound everytime, mostly for debug purpose
// - multipleInstancesAllowed (bool)
// - muted (bool)
// - category (string) to be able to perform actions on multiple sounds of the same group (like 'sfx', 'bgm', etc...)
//
// methods:
// - play()
// - stop()
// - isPlaying()
// - isMuted()
// - mute(bool)
//
// exposed properties:
// - isLoaded
// - audio: the audio element object
// - source: the webaudio source object
// - buffer: the latest webaudio buffer object created TODO: should keep a track of all buffers
// - autoplay (bool)
//
// TODO: implement stop, pause, resume, startFrom, listener for ending...
var AudioEntity = function (audioManager, options) {
options = options || {};
var defaults = audioManager.defaults;
this.Interface = or(options.Interface, or(defaults.Interface, DEFAULT_INTERFACE));
if (!isInterfaceUsable(this.Interface)) {
this.Interface = DEFAULT_INTERFACE;
}
this.userOnLoad = or(options.onLoad, or(defaults.onLoad, null)); // user callback
this.userOnLoadError = or(options.onLoadError, or(defaults.onLoadError, null)); // user callback
this.filePath = or(options.filePath, or(defaults.filePath, null));
this.multipleInstancesAllowed = or(options.multipleInstancesAllowed, or(defaults.multipleInstancesAllowed, true));
this.noCache = or(options.noCache, or(defaults.noCache, false));
this._loop = or(options.loop, or(defaults.loop, false));
this.autoplay = or(options.autoplay, or(defaults.autoplay, false));
this._muted = or(options.muted, or(defaults.muted, false));
this.category = or(options.category, or(defaults.category, null));
// the cb set up by the loader
this.onLoad = null;
this.onLoadError = null;
this.audio = null; // for audio element
this.source = null; // for webaudio
this.buffer = null; // for webaudio
this.isLoaded = false;
this._isPlaying = false; // for audio element
};
AudioEntity.prototype._onLoad = function () {
this.isLoaded = true;
this.setLoop(this._loop);
if (this.onLoad) {
this.onLoad();
}
if (this.userOnLoad) {
this.userOnLoad();
}
if (this.autoplay) {
this.play();
}
};
AudioEntity.prototype._onLoadError = function () {
if (this.onLoadError) {
this.onLoadError();
}
if (this.userOnLoadError) {
this.userOnLoadError();
}
};
AudioEntity.prototype.isMuted = function () {
return this._muted;
};
AudioEntity.prototype.load = function() {
var that = this;
if (!this.filePath) {
this._onLoadError();
}
// load for NONE interface
if (this.Interface === 'none') {
this._onLoadError();
}
// load for AUDIO ELEMENT interface
else if (this.Interface === 'audioElement') {
this.audio = new Audio();
this.audio.addEventListener('canplaythrough', function() {
that._onLoad();
});
this.audio.addEventListener('ended', function() {
that.onReachedEnd();
}, false);
this.audio.onerror = function () {
that._onLoadError();
};
this.audio.onabort = function () {
that._onLoadError();
};
var path = this.filePath;
if (this.noCache) {
path = helpers.addUrlParameters(path, helpers.getNewUid());
}
this.audio.src = path;
if (window.force.modules.environment.isEjecta()) {
this.audio.preload = true;
this.audio.load();
}
}
// load for WEB AUDIO interface
else if (this.Interface === 'webAudio') {
var request = new XMLHttpRequest();
var path = this.filePath;
if (this.noCache) {
path = helpers.addUrlParameters(path, helpers.getNewUid());
}
request.open('GET', path, true);
request.responseType = 'arraybuffer';
request.onload = function() {
var context = getAudioContext();
context.decodeAudioData(request.response, function(buffer) {
that.buffer = buffer;
that._onLoad();
}, function () {
that._onLoadError();
});
};
try {
request.send();
} catch(e) {
console.log('AudioEntity.prototype.load: webaudio loading failed, trying switch to audioElement');
this.Interface = 'audioElement';
this.load();
}
}
};
// for the time being, called only by audio elements
AudioEntity.prototype.onReachedEnd = function() {
var that = this;
this._isPlaying = false;
if (this._loop) {
if (window.force.modules.environment.isCocoonJs()) {
// cocoonJs requires this silly timeout to work
setTimeout(function() {
that.audio.currentTime = 0;
that.audio.play();
}, 0);
} else {
that.audio.currentTime = 0;
that.audio.play();
}
}
};
AudioEntity.prototype.isPlaying = function() {
if (this.Interface === 'none') {
return false;
}
else if (this.Interface === 'audioElement') {
return this._isPlaying;
}
else if (this.Interface === 'webAudio') {
if (this.source && (this.source.playbackState === this.source.PLAYING_STATE || this.source.playbackState === this.source.SCHEDULED_STATE)) {
return true;
}
return false;
}
};
AudioEntity.prototype.setLoop = function(bool) {
var that = this;
bool = bool ? true : false;
this._loop = bool;
if (this.Interface === 'audioElement') {
// nothing
}
else if (this.Interface === 'webAudio') {
if (this.source) {
this.source.loop = this._loop;
}
}
};
AudioEntity.prototype.mute = function(val) {
if (val === undefined) {
val = true;
}
if (val) {
this._muted = true;
this.stop();
} else {
this._muted = false;
if (this.autoplay) {
this.play();
}
}
};
// options:
// - asSoonAsPossible (bool)
// - fadeIn (ms)
AudioEntity.prototype.play = function(options) {
if (this._muted) {
return;
}
options = options || {};
if (!this.isLoaded) {
if (options.asSoonAsPossible) {
this.autoplay = true;
}
return;
}
if (!this.multipleInstancesAllowed && this.isPlaying()) {
return;
}
// play for NONE interface
if (this.Interface === 'none') {
// nothing
}
// play for AUDIO ELEMENT interface
else if (this.Interface === 'audioElement') {
if (this.isPlaying()) {
// TODO: oops.. the user wants to play a sound that is already playing... but with regular browser's audio elements implementation
// it's not possible... so we could try to duplicate this sound?
}
this._isPlaying = true;
this.audio.play();
}
// play for WEB AUDIO interface
else if (this.Interface === 'webAudio') {
var context = getAudioContext();
this.source = context.createBufferSource();
this.source.buffer = this.buffer;
this.source.connect(context.destination);
this.source.loop = this._loop;
this.source.start(0);
}
};
AudioEntity.prototype.stop = function() {
// stop for NONE interface
if (this.Interface === 'none') {
// nothing
}
// stop for AUDIO ELEMENT interface
else if (this.Interface === 'audioElement') {
this._isPlaying = false;
this.audio.pause();
this.audio.currentTime = 0;
}
// stop for WEB AUDIO interface
else if (this.Interface === 'webAudio') {
if (this.source && this.source.stop && this.isPlaying()) {
this.source.stop(0);
}
}
};
})();