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This is sort of a feature request, but I would also be happy to work on implementing it!
I am experimenting with porting some of our C++ code to rust. I would love to use a community supported BVH implementation this time around. However, besides ray intersections, we also make extensive use of distance queries, i.e. what is the closest object/s in the BVH to arbitrary points.
Is this functionality y'all would be open to having in this crate?
I have some ideas on how that would look which I'd be happy to discuss, and there are some other queries I'd be willing to port over too like a Fast Winding Number, but I don't want to get ahead of myself or be overwhelming.
The text was updated successfully, but these errors were encountered:
This is sort of a feature request, but I would also be happy to work on implementing it!
I am experimenting with porting some of our C++ code to rust. I would love to use a community supported BVH implementation this time around. However, besides ray intersections, we also make extensive use of distance queries, i.e. what is the closest object/s in the BVH to arbitrary points.
Is this functionality y'all would be open to having in this crate?
I have some ideas on how that would look which I'd be happy to discuss, and there are some other queries I'd be willing to port over too like a Fast Winding Number, but I don't want to get ahead of myself or be overwhelming.
The text was updated successfully, but these errors were encountered: