Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Performance Issues #25

Open
2324268086 opened this issue Mar 16, 2021 · 8 comments
Open

Performance Issues #25

2324268086 opened this issue Mar 16, 2021 · 8 comments

Comments

@2324268086
Copy link

100 robots, can only 5 fps

@2324268086
Copy link
Author

Same environment, LAN

@insthync
Copy link
Member

Can you give me more info?, Any error logging, Which function consuming a lots of resource?

@2324268086
Copy link
Author

4%UZ7K%R2Z3~CUF8H)(}L86

@2324268086
Copy link
Author

IK7VA`0KE72F2SUX$W}6FRH

@2324268086
Copy link
Author

2_B`BFQ${WGWJ$7MS1H{7DW

@2324268086
Copy link
Author

}73DD{GN9%90E T}WA589U6
Reappearance

@2324268086
Copy link
Author

@insthync Please help me

@kevin2562001
Copy link

I have to similar issue as well.
when I was trying to play with 30 bots, the player will be disconnected. Looks like it is because of the load balancing things but it is out of my ability.
To reproduce the issue, just open any room and add 30 bots in the game.

Another issue, the fps drops when DamageEntity is spawning.
Maybe adding a pooling system or a raycast version of bullet would help the performance?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants