Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Animation doesn't scan correctly #17

Open
kevin2562001 opened this issue Jul 6, 2020 · 3 comments
Open

Animation doesn't scan correctly #17

kevin2562001 opened this issue Jul 6, 2020 · 3 comments

Comments

@kevin2562001
Copy link

kevin2562001 commented Jul 6, 2020

I changed the animation to read velocity.x and velocity.z
the transform position works fine but the animation doesn't update as it should be.
The client can't see all other players animation, the walk animations are laggy but other animations works fine.
In host, the host can see all animations are playing smooth and correctly,

The part I changed is only the "UpdateAnimation()" in the "CharacterEntity.cs".

Do I need to add anything to make the walk animation works fine for both client and host?

@kevin2562001 kevin2562001 changed the title Animation doesn't scan corrently Animation doesn't scan correctly Jul 6, 2020
@insthync
Copy link
Member

insthync commented Jul 30, 2020

Can I see your changed codes ?

@Lbstudio-159
Copy link

Lbstudio-159 commented Jul 30, 2020 via email

@kevin2562001
Copy link
Author

Can I see your changed codes ?
Hello, thanks for the support, here is the code.
https://gist.github.com/kevin2562001/db55e8b3032efb7fa5431ad3ef134421

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants