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I changed the animation to read velocity.x and velocity.z
the transform position works fine but the animation doesn't update as it should be.
The client can't see all other players animation, the walk animations are laggy but other animations works fine.
In host, the host can see all animations are playing smooth and correctly,
The part I changed is only the "UpdateAnimation()" in the "CharacterEntity.cs".
Do I need to add anything to make the walk animation works fine for both client and host?
The text was updated successfully, but these errors were encountered:
kevin2562001
changed the title
Animation doesn't scan corrently
Animation doesn't scan correctly
Jul 6, 2020
I changed the animation to read velocity.x and velocity.z
the transform position works fine but the animation doesn't update as it should be.
The client can't see all other players animation, the walk animations are laggy but other animations works fine.
In host, the host can see all animations are playing smooth and correctly,
The part I changed is only the "UpdateAnimation()" in the "CharacterEntity.cs".
Do I need to add anything to make the walk animation works fine for both client and host?
The text was updated successfully, but these errors were encountered: