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Sifu.txt
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Sifu.txt
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By Hazerou
Update version by t a s h i
Update version:
Included in the text file;
[30 FPS / 60 FPS]
[Upscale Quality]
[Enable / Disable Dynamic Resolution] IMPROVED!
[Dynamic Resolution Target FPS] <= NEW!
[H&D RRS]
[Max Quality Override To Highest] <= NEW!
[Perf Limits on Devices with Battery] <= NEW!
[Image Sharpening]
[New Film Tone Mapper]
[Use TAAU] <= NEW!
[Vignette]
[Distortion Effects]
[Foggy Scene]
[Motion Blur]
[Film Grain]
[CHROM AB]
[Lens Flare]
[Sky Lighting Quality]
[Adaptive Exposure]
[View Distance Scale]
[DOF]
[Anisotropic Filtering]
[MSAA]
[AA]
[Shadow]
[Shadow Distance]
[SSAO]
[Bloom]
[SSR] <= NEW!
[SSS] <= NEW!
[Refraction] <= NEW!
[MIN/MAX/Default GFX Quality] <= REMOVED
Note;
The [MIN/MAX/Default GFX Quality] presets are removed because it just takes a lot of time to make them.
=====
[Upscale Quality] Is also known as Graphics Texture Filtering and it's noticeable (more usable) when using lower RRS + AA OFF, + AA Very Low or + AA Low.
Type-0: Nearest filtering
Type-1: Simple Bilinear
Type-2: Directional blur with unsharp mask upsample. (default)
Type-3: 5-tap Catmull-Rom bicubic, approximating Lanczos 2.
Type-4: 13-tap Lanczos 3.
Type-5: 36-tap Gaussian-filtered unsharp mask (very expensive, but good for extreme upsampling)
=====
[H&D RRS] is Handheld & Docked Render Resolution Scale and it disables Dynamic Resolution Function.
[SSR] Is Screen Space Reflection.
[SSS] Is Subsurface Scattering.
Some GFX Codes has no Function/Effect to the Game.
Included in the text file:
[Upscale Quality]
[Enable / Disable Dynamic Resolution]
[RRS]
[Image Sharpening]
[Vignette]
[Fog]
[Motion Blur]
[Film Grain]
[CHROM AB]
[Lens Flare]
[Sky Lighting Quality]
[Adaptive Exposure]
[View Distance Scale]
[DOF]
[Anisotropic Filtering]
[MSAA]
[AA]
[Shadow]
[Shadow Distance]
[SSAO]
[Bloom]
[MIN/MAX/Default GFX Quality]
Note:
The [GFX Quality] Are For:
[Adaptive Exposure]
[View Distance Scale]
[DOF]
[Anisotropic Filtering]
[MSAA]
[AA]
[Shadow]
[Shadow Distance]
[SSAO]
[Bloom]
=====
[Upscale Quality] Is noticeable (more usable) when using lower RRS + AA OFF, AA Very Low or AA Low.
Type-0: Nearest filtering
Type-1: Simple Bilinear
Type-2: Directional blur with unsharp mask upsample. (Default)
Type-3: 5-tap Catmull-Rom bicubic, approximating Lanczos 2.
Type-4: 13-tap Lanczos 3.
Type-5: 36-tap Gaussian-filtered unsharp mask (very expensive, but good for extreme upsampling)
[RRS] is Render Resolution Scale and it disables Dynamic Resolution Function.
Please use:
Handheld RRS for Handheld Mode.
Docked RRS for Docked Mode.
Don't activate them at the same time!
Some GFX Codes has no Function/Effect to the Game.
Need so close to MAX OC, depend of yours options.