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Copy pathOpenFeintLuaModule.mm
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OpenFeintLuaModule.mm
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/*
Frodo, Commodore 64 emulator for the iPhone
Copyright (C) 2007-2010 Stuart Carnie
See gpl.txt for license information.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import "OpenFeintLuaModule.h"
#import "OFHighScoreService.h"
#import "OFAchievementService.h"
// * openfeint integration
static int post_high_score(lua_State *L) {
int score = luaL_checkinteger(L, 1);
size_t len = 0;
const char *leaderboard = luaL_checklstring(L, 2, &len);
[OFHighScoreService setHighScore:score forLeaderboard:[NSString stringWithCString:leaderboard encoding:[NSString defaultCStringEncoding]] onSuccess:OFDelegate() onFailure:OFDelegate()];
return 0;
}
static int post_high_score_with_displayText(lua_State *L) {
int score = luaL_checkinteger(L, 1);
size_t len = 0;
const char *displayText = luaL_checklstring(L, 2, &len);
const char *leaderboard = luaL_checklstring(L, 3, &len);
[OFHighScoreService setHighScore:score withDisplayText:[NSString stringWithCString:displayText encoding:[NSString defaultCStringEncoding]]
forLeaderboard:[NSString stringWithCString:leaderboard encoding:[NSString defaultCStringEncoding]] onSuccess:OFDelegate() onFailure:OFDelegate()];
return 0;
}
static int unlock_achievement(lua_State *L) {
size_t len = 0;
const char *achievement = luaL_checklstring(L, 1, &len);
[OFAchievementService unlockAchievement:[NSString stringWithCString:achievement encoding:[NSString defaultCStringEncoding]]];
return 0;
}
static const struct luaL_Reg openfeintlib[] = {
{"post_high_score", post_high_score},
{"post_high_score_with_displayText", post_high_score_with_displayText},
{"unlock_achievement", unlock_achievement},
{NULL, NULL}
};
int luaopen_openfeintlib(lua_State *L) {
luaL_openlib(L, "of", openfeintlib, 0);
return 1;
}