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Released 2 July 2021. Updated by Steviegt6
- Compiles directly to x86 instead of AnyCPU due to the actual StardewValley dependency being a strictly-32bit program.
- No longer depends on SMAPI, still retains SMAPI patches.
- Added ability to depot-download using the program + install with that download without having to exit or enter a path.
Released 8 May 2021. Updated by Steviegt6.
- Fixed issue with split-screen resulting from unchecked
KeyboardDispatcher
initialization.
Released 24 April 2021. Updated by Pathoschild.
- Changed press any key to exit to press enter to exit, to avoid accidentally closing window.
- Fixed assembly load error for some players.
- Fixed installer window closing immediately if an unhandled error occurs.
Released 23 April 2021. Updated by Pathoschild.
- Simplified installer file structure for players.
- Fixed
libSkiaSharp
error when taking in-game screenshots.
Released 22 April 2021. Updated by Pathoschild.
- Added the version number to the installer window title to simplify troubleshooting.
- Fixed errors initializing the GOG Galaxy and Steam SDKs.
- Removed the
MonoMod.Utils.dll
dependency added to the game folder.
Released 14 April 2021. Updated by Pathoschild.
- Added support for patching the same game folder more than once.
- Added
Game1.Stardew64InstallerVersion
field so SMAPI can log the patch tool version. - Improved error-handling for game path.
- Fixed issue where a failed install would ask for a new game path, install to that folder, then try to resume the previous failed install.
Released 03 April 2021. Updated by Pathoschild.
- Fixed
MonoGame.Framework
patches not being applied. - Internal refactoring.
Released 27 March 2021. Updated by Pathoschild.
- Fixed errors due to inconsistent asset key normalization.
Released 23 March 2021.
- Improved error-handling.
- Improved installer speed by replacing forced wait times with checked operations (thanks to Pathoschild!).
- The installer now uses a temporary folder instead of directly changing the installer folder (thanks to Pathoschild!).
- The installer now shows
MonoMod
andCorFlags
output directly for easier troubleshooting (thanks to Pathoschild!). - Heavily reduced the number of bundled and overwritten DLLs (thanks to Pathoschild!).
- Removed an unneeded
if
check inKeyboardDispatcher
(thanks to Mellozx and Dradonhunter11!). - Fixed pointer overflow error in
KeyboardInput
initialization (thanks to Pathoschild!). - Internal refactoring (thanks to Pathoschild!).
Released 17 March 2021.
- Added a bundled 64-bit
Steamworks.NET.dll
instead of applyingCorFlags
to the 32-bit version. - Added
CorFlags
toStardewValley.exe
to fixBadImageFormatException
errors. - Fixed missing steamapi DLL error.
Released 16 March 2021.
- Initial release.
Credits for the initial work:
- @Dradonhunter11 for figuring out how to make Stardew Valley 64-bit actually work.
- @Steviegt6 for the implementation.
- CiscoRamon for putting Steviegt6 and Dradonhunter11 in touch with @Pathoschild to start this project.