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Assembly-UnityScript-firstpass-vs.unityproj
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Assembly-UnityScript-firstpass-vs.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{84B7A3CF-B799-03A9-AB41-E9C608AB87BC}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript-firstpass</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_5_0;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_IOS;UNITY_IPHONE;ENABLE_GENERICS;ENABLE_TERRAIN;ENABLE_WEBCAM;ENABLE_MICROPHONE;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonCamera.js" />
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js" />
<Compile Include="Assets\Standard Assets\Particles\Legacy Particles\TimedObjectDestructor.js" />
<Compile Include="Assets\Standard Assets\Scripts\Camera Scripts\MouseOrbit.js" />
<Compile Include="Assets\Standard Assets\Scripts\Camera Scripts\SmoothFollow.js" />
<Compile Include="Assets\Standard Assets\Scripts\Camera Scripts\SmoothLookAt.js" />
<Compile Include="Assets\Standard Assets\Scripts\General Scripts\DragRigidbody.js" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Multiply Culled.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Basic.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Miscellaneous Shaders\Mobile Background.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Vertex Colored Shaders\Mobile Transparent Vertex Color.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Miscellaneous Shaders\Mobile Detail.shader" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-BasicOutline.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Reflective.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Particles Additive Culled.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-LightedOutline.shader" />
<None Include="Assets\Standard Assets\Toon Shading\Sources\Shaders\Toony-Lighted.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Vertex Colored Shaders\Mobile Vertex Colored.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Only.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap AlphaTest.shader" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>