Skip to content

Latest commit

 

History

History
21 lines (15 loc) · 879 Bytes

todo.md

File metadata and controls

21 lines (15 loc) · 879 Bytes

TODO

The biggest things are:

  • getting tactics to not take affect until their duration To do this, I can add behavior to where events are processed i.e., when a start event happens, instead of having the system state accept it, just put a complete event into the timeline, which will trigger the actual change or not

I must also update how the probabilities are handled to be compatible with this, i.e., avoid double counting them (first event always gets 1.0)

  • continuing along these lines, I need to fix handing probabilities for tactics that fail for reasons other than simulation (intentional fail)

  • building back in support for try-catch and for loop tactics

This can be done by having those start events put the other events on the list

  • Then I can put the parallel tactics back in This will work like try-catch, simply putting the needed events on the timeline