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I believe the TempEntities got completely removed in S2 replays (or to be precised, moved into DataUserMessages).
It might be good to remove the TempEntity processor, or at least indicate that it is deprecated.
References:
I ran into the issue when I tried to use the OnTempEntity event and it did not fire at all.
The net messages for TempEntities got removed from S1 to S2
You're right, I figured instead of deprecating, I'd better supply the new ones with a common interface (like combat log). Just have not come around to doing it yet.
Is there any useful information to get from temp entities?
Temp entities are primarily used for projectiles and animations. I'm planning to use it for quite a lot, i.e. timing (and targeting) of attacks, animation canceling, dodging of hits/spells.
I haven't looked into the specific fields available in the S2 ones, but I guess it didn't change much.
I believe the TempEntities got completely removed in S2 replays (or to be precised, moved into DataUserMessages).
It might be good to remove the TempEntity processor, or at least indicate that it is deprecated.
References:
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