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Fix can't use of BepInEx 6.0.0-be647+ #213

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yukieiji
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@yukieiji yukieiji commented Mar 8, 2023

Fixed because the namespace BepInEx.IL2CPP became BepInEx.Unity.IL2CPP from 6.0.0-be647, so it could no longer be used (Maybe fix #209 , internal behaviour has not changed that much, so there should be no problem).
I haven't been able to check the details of the build process because the ps-file build doesn't work in my environment.

@yukieiji
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yukieiji commented Mar 13, 2023

I have confirmed that some fixes will enable it to build and work
However, the GameObject Inspector is not displaying and working correctly. The logs show no errors or other problems, so we assume it's a bug caused by some kind of behavioural change. Maybe fixed in #214

@Wael1231
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yeah you right if you change it to BepInEx.Unity.IL2CPP You need change the Universlib source code i can help you i am a AU (Among Us) modder Contact me on Discord : Wael1231#0252

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It works in my environment without the need to update it(only this PR and 214 have been applied). Do I really need to update it?

@yukieiji yukieiji closed this May 14, 2023
@yukieiji yukieiji deleted the fix-BepInEx.Unity.IL2CPP branch May 14, 2023 13:07
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