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Build Instructions for OS X

simonfuhrmann edited this page Feb 20, 2013 · 33 revisions
  • Install Git (from http://git-scm.com/)
  • Install MacOSX Command Line Tools for XCode (from https://developer.apple.com/downloads/)
  • Install homebrew (from http://mxcl.github.com/homebrew/)
  • brew install libjpeg libtiff glew
  • Install Qt for UMVE (from http://qt.nokia.com/downloads)
  • Select only QtCreator and latest Qt 4.8 libraries
  • Add qmake to $PATH: export PATH=$PATH:$HOME/QtSDK/Desktop/Qt/474/gcc/bin/
  • Clone MVE repository: git clone git://github.com/simonfuhrmann/mve.git
  • Edit mve/libs/mve/Makefile: Add include path -I/usr/X11/include (for libpng) to EXT_INCL
  • Edit mve/apps/umve/umve.pro:
    • Add linker path -L/usr/X11/lib to LIBS variable (for libpng)
    • Add QMAKE_LIBDIR_QT = ${HOME}/QtSDK/Desktop/Qt/4.8.1/gcc/lib/
    • You may also remove QMAKE_LIBDIR_QT
  • Build MVE and UMVE
  • cd mve; make
  • cd apps/umve; qmake; make; open umve.app
  • Sometimes, when qmake does not generate a Makefile but some random X-Code project, try qmake -spec macx-g++

Depending on your build environment, creating a umve.pro.priv file with the following content may help:

  • QMAKE_CFLAGS_X86_64 += -mmacosx-version-min=10.7
  • QMAKE_CXXFLAGS_X86_64 = $$QMAKE_CFLAGS_X86_64
  • QMAKE_LIBDIR_QT = /usr/local/Cellar/qt/4.8.3/lib
  • CONFIG -= app_bundle