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How about to add IDs to spells from "Adventure Guide" bosses description? Something like that:
local GSI = C_EncounterJournal.GetSectionInfo C_EncounterJournal.GetSectionInfo = function(sectionID) local sectionInfo = GSI(sectionID) if sectionInfo ~= nil and sectionInfo.spellID ~= (nil or 0) then sectionInfo.title = sectionInfo.title .. " SpellID: " .. tostring(sectionInfo.spellID) end return sectionInfo end
Or any other implementation by you choice.
The text was updated successfully, but these errors were encountered:
I can take a look in a bit..
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How about to add IDs to spells from "Adventure Guide" bosses description?
Something like that:
Or any other implementation by you choice.
The text was updated successfully, but these errors were encountered: