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Zombie animation #8

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mushon opened this issue May 13, 2014 · 5 comments
Open

Zombie animation #8

mushon opened this issue May 13, 2014 · 5 comments
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@mushon
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mushon commented May 13, 2014

some fun references:
minimal

walking

wasted

walking dead

minimal

tiny

falling

vomit

Perfect union:

union

nice proportions:

proportions

As for the birds eye view perspective:

nodding

zelda

above

CC: @NataliGil @orpgol @yuvadm

@Tamary
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Tamary commented May 20, 2014

8bit Zombie take one:

z1
z2
z3
z4
z5

(Sprite for @orpgol )

@Tamary Tamary reopened this May 20, 2014
@Tamary
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Tamary commented May 20, 2014

Define the different stages of animation and start working on basic animation for each.
Each animation type will be in a different row on the sprite.

Walking in
Appearing from the ground (Hand + body pulling from the ground)
Eating (+pixels flying all over)
Swallowing
Dying
Exploding
Body parts?

@Tamary Tamary changed the title Illustrate birds-eye view zombie animation Zombie animation May 20, 2014
@mushon
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mushon commented May 21, 2014

Sounds great! :)
Do consider the birds eye view again, I think it would make sense in turning the webpages surface into a plane. I think the side perspective doesn't do that just as much. Maybe the zombie can even crawl.
I would also suggest sketching the animation as a basic stick figure for now, to quickly style the movement. You might also choose to use a bigger frame (say 300*300px) and have all the animation happen within it, rather than have to programmatically animate the image. Oh, and if you indeed go for a birds eye view, you could also randomly rotate the animation in 90 degrees and flip it horizontally to enjoy more visual variability for the same animated assets.

Ok, will submit this as soon as I've landed and am back online ;)

@Tamary
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Tamary commented May 24, 2014

Thanks @mushon, Do you have any tips for making the graphics fit both regular and retina display?

@mushon
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mushon commented May 26, 2014

Sorry, just landed from London.
Basically you need to design the assets as vector files and export them twice in two sizes. If you work with PSD there are a few plugins that do that. I use Sketch which supports this natively.
Here are two links with more details:

http://imulus.github.io/retinajs/
http://retinize.it
http://macrabbit.com/slicy/

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