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main.js
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var app = require('app'); // Module to control application life.
var BrowserWindow = require('browser-window'); // Module to create native browser window.
const is = require("electron-is");
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
var mainWindow = null;
// Quit when all windows are closed.
app.on('window-all-closed', function() {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
stopLucee();
if (process.platform != 'darwin') {
app.quit();
}
});
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
app.on('ready', function() {
// Start Lucee
startLucee();
// Create the browser window.
mainWindow = new BrowserWindow({width: 800, height: 600+410});
// Wait a few seconds so Lucee can load
setTimeout(function() {
mainWindow.loadUrl('http://localhost:8888/')
}, 5000);
// Open the DevTools.
mainWindow.openDevTools();
// Emitted when the window is closed.
mainWindow.on('closed', function() {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
stopLucee();
mainWindow = null;
});
});
function startLucee() {
const process = require('child_process');
var cmd = (is.windows()) ? 'lucee/startup.bat' : './lucee/startup.sh';
var child = process.spawn(cmd);
child.on('close', function (code) {
});
};
function stopLucee() {
const process = require('child_process');
var cmd = (is.windows()) ? 'lucee/shutdown.bat' : './lucee/shutdown.sh';
var child = process.spawn(cmd);
child.on('close', function (code) {
});
};