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settingtypes.txt
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# Method how players can get different skulls
skeletons_skulls_get_method (Method how different skulls can be get) enum none none,eat,kills,chance
# Enable logging
skeletons_skulls_enable_log (Enable skull counters logging) bool false
# How much eatpoints have player to eat, to drops modern skull instead of default one.
skeletons_skull_modern_eat (How much must player eat to drop modern skull) int 100 0 3000000
# How much meat have player to eat to drops gatherer skull instead of default on or modern one.
skeletons_skull_gatherer_eat (How much meat must player eat to drop modern skull) int 1000 0 3000000
# If enabled, player have to eat more meat then veger
skeletons_skull_gatherer_no_vegetarian (When player eat non meat, make gatherer skull drops harder) bool true
# Number of kills players do, to drop modern skull
skeletons_skull_modern_kills (Number of kills to drop modern skull) int 10 0 3000000
# Number of kills players do, to drop gatherer skull
skeletons_skull_gatherer_kills (Nunber of kills to drop gatherer skull) int 100 0 3000000
# Chance to drop modern skull from bones:bones, 1:value
skeletons_skull_modern_chance (Chance to drop modern skull) int 10 0 1000000
# Chance to drop gatherer skull from bones:bones, 1:value
skeletons_skull_gatherer_chance (Chance to drop gatherer skull) int 100 0 1000000
# Enable/disable reset of player skull counters when player die
skeletons_skull_reset_on_die (Reset skull counter when player die) bool true
# Enable/disable registration of fossilized skeletons
skeletons_register_fossilized_skeleton (Register fossilized skeleton) bool true
# Enable/disable registration of skeletons models
skeletons_register_model_skeleton (Register model of skeleton) bool true
# Enable/disable precise selection boxes for skeletons.
skeletons_precise_selection_boxes (Use precise selection boxes for skeletons) bool true