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Mqtt.cs
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Mqtt.cs
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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using MQTTnet;
using MQTTnet.Client;
using MQTTnet.Client.Options;
using MQTTnet.Client.Receiving;
namespace LedTableSimulator
{
public class Mqtt
{
public event EventHandler<IEnumerable<byte>> OnFrameBufferReceived;
public async Task<bool> TryConnect(string ip)
{
if (String.IsNullOrWhiteSpace(ip))
{
return false;
}
try
{
var factory = new MqttFactory();
var builder = new MqttClientOptionsBuilder();
IMqttClientOptions options = builder
.WithClientId("LedTableSimulator")
.WithTcpServer(ip)
.Build();
IMqttClient client = factory.CreateMqttClient();
await client.ConnectAsync(options);
await client.SubscribeAsync("ledtable/simulation/framebuffer");
client.ApplicationMessageReceivedHandler = new MqttApplicationMessageReceivedHandlerDelegate(Handler);
return client.IsConnected;
}
catch (Exception)
{
return false;
}
}
private void Handler(MqttApplicationMessageReceivedEventArgs obj)
{
if (obj.ApplicationMessage?.Payload != null && obj.ApplicationMessage.Payload.Length == 300)
{
OnFrameBufferReceived?.Invoke(this, obj.ApplicationMessage?.Payload);
}
}
}
}