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WEA Tool self containment #118
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Erm I don't see Similarly the raycasting function really should live in but the rest looks good! thanks for doing this, 'cause it's really needed |
Oh wait, I see why we have ignore me on that point |
Oh, ok. I just found that very few things actually were depending on WEA so I figured we could eliminate those but if you're planning to expand that's fine.
Right now we have 3 raycast functions: |
Right In your branch
....but I don't see |
|
I still can't find that function definition wow How does it even still work? |
Got it On
note that originally the main namespace is registered under Hence the |
Problems:
wea_c.pos
completely -- Some tools (specifically Cloudwand) still usewea.selection
wea.farwand.do_raycast
-- needs to be moved over towea_t.do_raycast
like the Cloudwand usesMinetest-WorldEditAdditions/worldeditadditions_tools/items/multiwand.lua
Line 47 in d638a34
local wea = worldeditadditions
and if possible remove dependency on WEA altogether so that WEA Tool only needs WEA Core as a dependencyWE.player_notify
which I already have plans to replace Implement player notification in WEA core #116The text was updated successfully, but these errors were encountered: