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I think everything is possible, but no one has done a ruffle flash game on steam yet ruffle can do save data if your game creates it, and offline would probably be easier than anything online I don't think there would be much dependencies as long as your game isn't fragmented or hosted in the cloud, I think in theory you'd just need the ruffle binary and your game, but probably also something like a batch file to load the ruffle settings your game requires |
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I suppose this question can also apply to AS3 as well, but I'm specifying flash 8 AS2 because that's the one I like to use. Any gotchas right now about using flash 8 (Or CS6 if talking about AS3) to distribute on steam? Would saving offline without any kind of external connection or dependency on external stuff be possible as well? I know it most likely is, just wanted to hear information from the devs about how things are going so far.
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