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TODO.md

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TODO

General Roadmap

  • [PM] Geyser or wind to make Dokuro "fly".
  • [PM] Ghost platforms.
  • [PM] Moving platforms.
  • [PM] Teleporters.

Sprint 26

  • [-M] Create important doodadd layer.
  • [PM] Add content to hotsite.
  • [--] Adjust all levels to fit better on mobile.
  • [--] Add a google analytics code to the page.
  • [--] Should not open the door when jumping.
  • [--] Remove payse feature.

Sprint 25

  • [--] Draw some extra parts on the ending level to look good on mobile.
  • [--] Change the game URL to plaev.me/skel.
  • [--] Fix mobile terrain for some levels.
  • [--] Remove background pre-render for mobile.
  • [--] Try to change the canvas zoom for mobile.
  • [--] Create a hotsite for the game.

Sprint 24

  • [--] Fix gameover image for mobile.
  • [--] Fix title screen image for mobile and desktop.
  • [--] Change dokuro image on plaev website.
  • [--] Change colors for plaev website.
  • [--] Make images to work good on mobile.
  • [--] Fix mobile safari bug.
  • [--] Fix the "almost unreachable" platforms on level 4.

Sprint 23

  • [--] Finish the last scene.
  • [--] Fix jigsaw entity.
  • [--] Create the plaev team page linking to the game hotsite.

Sprint 22

  • [--] Work on the last scene.
  • [--] Look for a fadeout for the ending level.
  • [--] Look for BGM and SFX for the ending level (glowing jigsaw, glowing dokuro, ending level theme, ...).
  • [--] Create a new entity for the jigsaw.

Sprint 21

  • [--] Cut off the calm beginning of the intro BGM
  • [--] Fix game music loop
  • [--] Fix BGM loading time
  • [--] Create graphics for the ending level
  • [--] Create the ending level
  • [--] Create ending animation for Dokuro
  • [--] Create glowing animation for Dokuro

Sprint 20

  • [--] Finish sound effects
  • [--] Think about the last level

Sprint 19

  • [--] 6 animation frames for the lava animation
  • [--] Make the lava animation faster (about 100ms)
  • [--] 3 animation frames for the ‘Dokuro entering the door’ animation (1-2-3-2 pattern)
  • [--] Make the ‘Dokuro entering the door’ animation faster (about 100ms)
  • [--] Fix overlapping BGM
  • [--] Fix BGM not stopping
  • [--] Review performance
  • [--] Fix being able to walk when the ‘Dokuro entering the door’ animation is running
  • [--] Remove start game delay
  • [--] Try to make new SFX & BGM
  • [--] Place lava animations

Sprint 18

  • [--] Dokuro door animation
  • [--] Lava animation graphics
  • [--] Fix the door graphic when closed
  • [--] Fix lava shooter to kill Dokuro
  • [--] Look for creative commons SFX

Sprint 17

  • [--] Fix Level 4
  • [--] Lava animation code

Sprint 16

  • [--] Fix Level 3
  • [--] Make the pipe on the 3rd level to look different because it looks like bugged shooter
  • [--] Should not skip the credits with the action button
  • [--] Game over sound
  • [--] Credits sound
  • [--] Jump fall sound
  • [--] Make last animation frame of the vertical shooter longer

Sprint 15

  • [--] Change the savegame to the first level after the credits
  • [--] Start the code to handle sound effects
    • [--] Jump
    • [--] Shooter
    • [--] Background sound
    • [--] Dokuro death
    • [--] Door
    • [--] Piece collected
  • [--] Make the gameover level switch to the current level
  • [--] When Dokuro dies we should switch to the gameover level
  • [--] Fix the vignette spawning before the other entities
  • [--] Add new grephic variation to the vertical shooter (lava shooter)
  • [--] Gameover level
  • [--] Improve Dokuro asset
  • [--] Write "Demo" on the logo
  • [--] Improve the first level entrance graphics

Sprint 14 (Polishment start!)

  • [--] Should not go back to the previous level
  • [--] Fix the vignette spawning before the other entities
  • [--] Hud should always be above vignette
  • [--] Remove the jars from the beginning of the first level
  • [--] Remove the two statues from the beginning of the first level
  • [--] Add collision to the lava on the Level 2
  • [--] Add chains graphics or some metal parts to the Level 3
  • [--] Improve the Jar graphics
  • [--] Improve the candles graphics
  • [--] Improve the door level indicator
  • [--] Fix the lava layer to be the top layer (above all entities)

Sprint 13

  • [--] Create more assets
    • [--] Random new assets
    • [--] Final door
    • [--] Door numbers
    • [--] Remove the piece from the door (a new asset for it)
  • [--] Credits and "Thanks for playing"
  • [--] Fix hud show the collected piece

Sprint 12

  • [--] Level 4
  • [--] Fix hud and vignette when changing levels
  • [--] Respawn on the same level

Sprint 11

  • [--] Level 3
  • [--] Fix explosion animation
  • [--] Add lava animation
  • [--] Add lava waterfall animation
  • [--] Try GIF inside canvas (!?)
  • [--] Door should change its graphic state when the piece is collected and be opened by Dokuro action
  • [--] Fix intro "jump". Dokuro should not jump on the title screen
  • [--] Fix fireball explosion flip for normal shooter
  • [--] Fireball explosion should not kill Dokuro
  • [--] Link a level to another

Sprint 10

  • [--] Finish the ladder/climb work
  • [--] Door opens when the piece is collected
  • [--] Finish the Level 2
  • [--] Put an engraving of a piece on the door sprite

Sprint 9 (partial)

  • [--] Start working on teleport and climber

Sprint 8

  • [--] Fix fireball explosion
  • [--] Make a new title screen, it will be a non-playable level
  • [--] Make a new game over screen. 2 images with a timer between them (1 second)

Sprint 7

  • [--] Fix fireball sprites
  • [--] Fix door placeholder image
  • [--] Make a title screen
  • [--] Make a game over screen

Sprint 6

  • [--] New door image
  • [--] New fireball image
  • [--] Try to use the vignette image
  • [--] Change the fireball behavior
  • [--] Fix the door animation (24x32 with 6 frames) (just 2 frames 24x32 done!)
  • [--] New "killer entities" (8x8, 16x16, 32x32, 64x64, 32x128, 64x256)

Sprint 5

  • [--] More game assets
  • [--] Review mobile buttons
  • [--] Basic tutorial level
  • [--] Door animation
  • [--] Make door entity flip correctly
  • [--] Bug report on iOS for Impact

Sprint 4

  • [--] Create new assets based on the concept art
  • [--] New animation for piece collection (4 images)
  • [--] Create the door entity
  • [--] Remove piece number
  • [--] Make piece float
  • [--] Increase fireball speed
  • [--] Piece interaction
  • [--] Adjust fireball explosion
  • [--] Improve mobile gameplay

Sprint 3

  • [--] Solve the BUG with bones and shooter
  • [--] Try to beautify Dokuro death
  • [--] Vertical shooter
  • [--] Fireball explode animation
  • [--] Improve shooter animation
  • [--] Piece animation
  • [--] HUD piece counter

Sprint 2

  • [--] Make the bones spawn randomly (3 of them?)
  • [--] Make the Death animation to "explode" using the Dokuro-death sprite
  • [--] Fix jump sprites of Dokuro
  • [--] Fix shooter sprites when shooting
  • [--] Shooter flip
  • [--] Fireball animation
  • [--] Redesign the playable level
  • [--] Create concept art for the level

Sprint 1

  • [--] Make the lava enemy
  • [--] Make the shooter enemy
  • [--] Make the fireball that will be shot by shooter enemy
  • [--] Make the bones animation
  • [--] Make Dokuro's death animation
    • [--] Fix Dokuro's death spawning a new entity
  • [--] Fix the lava collision to 1 or 2 px less
  • [--] If the piece fall in lava it will respawn
  • [--] The shooter should shoot on a line without physics and disappear when it touch another object
  • [--] Make a playable level