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ConfigurationSpaceThread.cpp
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//
// Copyright (c) 2009, Markus Rickert
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#include <QMutexLocker>
#include <rl/plan/SimpleModel.h>
#include "ConfigurationSpaceScene.h"
#include "ConfigurationSpaceThread.h"
#include "MainWindow.h"
ConfigurationSpaceThread::ConfigurationSpaceThread(QObject* parent) :
QThread(parent),
scene(nullptr),
running(false)
{
}
ConfigurationSpaceThread::~ConfigurationSpaceThread()
{
}
void
ConfigurationSpaceThread::run()
{
if (nullptr == this->scene)
{
return;
}
QMutexLocker lock(&MainWindow::instance()->mutex);
this->running = true;
if (rl::plan::SimpleModel* model = dynamic_cast<rl::plan::SimpleModel*>(this->scene->model))
{
rl::math::Vector q(*MainWindow::instance()->q);
for (int i = 0; i < this->scene->steps[0] && this->running; ++i)
{
q(this->scene->axis[0]) = this->scene->minimum[0] + i * this->scene->delta[0];
for (int j = 0; j < this->scene->steps[1] && this->running; ++j)
{
q(this->scene->axis[1]) = this->scene->minimum[1] + j * this->scene->delta[1];
unsigned char rgb = model->isColliding(q) ? 0 : 255;
emit addCollision(i, j, rgb);
}
}
}
this->running = false;
}
void
ConfigurationSpaceThread::stop()
{
if (this->running)
{
this->running = false;
while (!this->isFinished())
{
QThread::yieldCurrentThread();
}
}
}