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cvl_config.xml
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cvl_config.xml
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<config>
<!--
List of light textures.
Note: default name vehiclelights128 is not recommended due to default lights affecting .
-->
<textures>
<texture name="vehiclelights" />
</textures>
<!--
List of custom lights. Every light has his own unique RGB flag,
which actually means material diffuse of lights texture
(yes, it works likes default GTA:SA lights flags, but actually it is just diffuse color).
Note: if u works with ZModeller, remember that DFF importing resets all diffuse colors! Work with ZModeler project files.
Note: due to technical limits flag must not have zeros (1 is minimum)!
Dummy is used for creating light custom coronas.
Note: Default dummy side for paired lights is right! (it likes default GTA:SA lights)
For left side use [mirrored="true"].
Every dummy must have correct direction (rotation). Its direction is used as corona light direction.
Default GTA:SA lights dummies are also allowed.
-->
<lights>
<!-- head light doesn't create custom corona, default SA light effect is using -->
<light name="head_r" flag="1,255,200" />
<light name="head_l" flag="255,175,1" />
<light name="indicatorf_r" flag="1,255,199" dummy="indicatorsf" size="0.40" color="255,180,0,90" />
<light name="indicatorf_l" flag="255,174,1" dummy="indicatorsf" size="0.40" color="255,180,0,90" mirrored="true" />
<light name="fogf_r" flag="1,255,198" dummy="foglightsf" size="0.56" color="255,230,0,130" />
<light name="fogf_l" flag="255,173,1" dummy="foglightsf" size="0.56" color="255,230,0,130" mirrored="true" />
<light name="parkf_r" flag="1,255,196" dummy="parklightsf" size="0.20" color="255,255,200,90" />
<light name="parkf_l" flag="255,171,1" dummy="parklightsf" size="0.20" color="255,255,200,90" mirrored="true" />
<light name="indicator_r" flag="120,1,255" dummy="indicators" size="0.20" color="255,180,0,90" />
<light name="indicator_l" flag="1,195,255" dummy="indicators" size="0.20" color="255,180,0,90" mirrored="true" />
<!-- default gta sa rear lights dummy 'taillights' is used here -->
<light name="tail_r" flag="255,60,1" dummy="taillights" size="0.40" color="255,0,0,90" />
<light name="tail_l" flag="185,255,1" dummy="taillights" size="0.40" color="255,0,0,90" mirrored="true" />
<light name="brake_r" flag="255,59,1" dummy="brakelights" size="0.44" color="255,0,0,130" />
<light name="brake_l" flag="184,255,1" dummy="brakelights" size="0.44" color="255,0,0,130" mirrored="true" />
<light name="reverse_r" flag="255,58,1" dummy="reverselights" size="0.32" color="255,255,200,90" />
<light name="reverse_l" flag="183,255,1" dummy="reverselights" size="0.32" color="255,255,200,90" mirrored="true" />
<light name="indicatorr_r" flag="255,57,1" dummy="indicatorsr" size="0.40" color="255,180,0,90" />
<light name="indicatorr_l" flag="182,255,1" dummy="indicatorsr" size="0.40" color="255,180,0,90" mirrored="true" />
<light name="fogr_r" flag="255,56,1" dummy="foglightsr" size="0.40" color="255,0,0,130" />
<light name="fogr_l" flag="181,255,1" dummy="foglightsr" size="0.40" color="255,0,0,130" mirrored="true" />
</lights>
<!--
Override lights default settings for concrete model in this block.
Available settings are size, color and rotation.
It is recommended to define light rotation by model dummies, not by this config.
Rotation Y axis (2nd number) doesn't matter.
-->
<!-- Example node -->
<!--
<models>
<model id="445">
<light name="reverse_r" size="0.30" />
<light name="reverse_l" size="0.30" />
<light name="tail_r" size="0.45" color="255,0,0,100" rotation="0,0,180"/>
<light name="tail_l" size="0.45" color="255,0,0,100" rotation="0,0,180"/>
</model>
</models>
-->
</config>