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Players are experiencing confusion with the grenade throwing mechanics in Red Eclipse. The crosshair for throwing grenades requires players to aim below their intended target, contrary to the typical expectation of aiming above to compensate for gravity.
Workarounds
n/a
Information
Operating system: n/a
Hardware and drivers: n/a
Product version: n/a
The text was updated successfully, but these errors were encountered:
This occurs because grenade velocity is relative to the player velocity at the time of throwing. This means that if walking forwards and aiming downwards, you need to compensate for your forwards velocity.
This can get worse once you add vertical velocity into the mix (jumping/falling).
One way to mitigate this would be to only take forward/backward velocity into account for grenade throws (relative to the player's camera pitch), and ignore upwards/downwards and left/right velocity.
[BUGBOT][Game logic] Grenade Throwing Mechanics - Crosshair Alignment Confusion
Description
Players are experiencing confusion with the grenade throwing mechanics in Red Eclipse. The crosshair for throwing grenades requires players to aim below their intended target, contrary to the typical expectation of aiming above to compensate for gravity.
Workarounds
n/a
Information
The text was updated successfully, but these errors were encountered: