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Noticed this when using a head model with a thinner neck.
The headless texture has visible bloodstains baked into the texture, which becomes visible:
This probably needs another approach as for setting the player/diffuse.png texture whilst the player is alive; considering now that heads can now be changed independent of the model, the playermodel is always one of either:
Noticed this when using a head model with a thinner neck.
The headless texture has visible bloodstains baked into the texture, which becomes visible:
This probably needs another approach as for setting the player/diffuse.png texture whilst the player is alive; considering now that heads can now be changed independent of the model, the playermodel is always one of either:
"actors/player/female/headless"
"actors/player/male/headless"
actors/player/player.cfg
Lines 137 to 141 in 0da6da6
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