diff --git a/source/sge/vulkan/vulkan_render_queue.c b/source/sge/vulkan/vulkan_render_queue.c index c561d7e5..0d0a78f9 100644 --- a/source/sge/vulkan/vulkan_render_queue.c +++ b/source/sge/vulkan/vulkan_render_queue.c @@ -281,6 +281,8 @@ DEBUG_BLOCK queue->is_ready = true; } +/* TODO: Refactor this to reuse the draw_objects_with_material() function + * the reason I didn't do it now because of the debug_log_warning you might see in the body of this function. */ SGE_API void vulkan_render_queue_dispatch_single_material(vulkan_render_queue_t* queue, vulkan_material_t* material, vulkan_camera_t* camera, vulkan_render_scene_t* scene) { vulkan_shader_t* shader = material->shader;