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StuntCarRacer.rc
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StuntCarRacer.rc
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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define IDC_STATIC -1
#include <winresrc.h>
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// RT_MANIFEST
//
1 RT_MANIFEST "StuntCarRacer.manifest"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_MAIN_ICON ICON "common\\stunt.ico"
/////////////////////////////////////////////////////////////////////////////
//
// TRACK
//
LITTLERAMP TRACK "Tracks\\LittleRamp.bin"
STEPPINGSTONES TRACK "Tracks\\SteppingStones.bin"
HUMPBACK TRACK "Tracks\\HumpBack.bin"
BIGRAMP TRACK "Tracks\\BigRamp.bin"
SKIJUMP TRACK "Tracks\\SkiJump.bin"
DRAWBRIDGE TRACK "Tracks\\DrawBridge.bin"
HIGHJUMP TRACK "Tracks\\HighJump.bin"
ROLLERCOASTER TRACK "Tracks\\RollerCoaster.bin"
/////////////////////////////////////////////////////////////////////////////
//
// WAVE
//
TICKOVER WAVE "Sounds\\TickOver.wav"
ENGINEPITCH2 WAVE "Sounds\\EnginePitch2.wav"
ENGINEPITCH3 WAVE "Sounds\\EnginePitch3.wav"
ENGINEPITCH4 WAVE "Sounds\\EnginePitch4.wav"
ENGINEPITCH5 WAVE "Sounds\\EnginePitch5.wav"
ENGINEPITCH6 WAVE "Sounds\\EnginePitch6.wav"
ENGINEPITCH7 WAVE "Sounds\\EnginePitch7.wav"
ENGINEPITCH8 WAVE "Sounds\\EnginePitch8.wav"
GROUNDED WAVE "Sounds\\Grounded.wav"
SMASH WAVE "Sounds\\Smash.wav"
CREAK WAVE "Sounds\\Creak.wav"
OFFROAD WAVE "Sounds\\OffRoad.wav"
WRECK WAVE "Sounds\\Wreck.wav"
HITCAR WAVE "Sounds\\HitCar.wav"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#define IDC_STATIC -1\r\n"
"#include <winresrc.h>\r\n"
"\r\n"
"\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (U.K.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
RoadYellowDark BITMAP "Bitmap\\RoadYellowDark.bmp"
RoadYellowLight BITMAP "Bitmap\\RoadYellowLight.bmp"
RoadRedDark BITMAP "Bitmap\\RoadRedDark.bmp"
RoadRedLight BITMAP "Bitmap\\RoadRedLight.bmp"
RoadBlack BITMAP "Bitmap\\RoadBlack.bmp"
RoadWhite BITMAP "Bitmap\\RoadWhite.bmp"
//Cockpit BITMAP "Bitmap\\cockpit.png"
/*LeftWheel1 BITMAP "Bitmap\\leftwheel1.png"
LeftWheel2 BITMAP "Bitmap\\leftwheel2.png"
LeftWheel3 BITMAP "Bitmap\\leftwheel3.png"
RightWheel1 BITMAP "Bitmap\\rightwheel1.png"
RightWheel2 BITMAP "Bitmap\\rightwheel2.png"
RightWheel3 BITMAP "Bitmap\\rightwheel3.png"*/
#endif // English (U.K.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED