-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathPut Nukem 3d.cbp
123 lines (123 loc) · 4.31 KB
/
Put Nukem 3d.cbp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Put Nukem 3d" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\Put Nukem 3d" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="glfw" />
</Compiler>
<ResourceCompiler>
<Add directory="glfw" />
</ResourceCompiler>
<Linker>
<Add directory="glfw" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\Release\Put Nukem 3d" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="C:\Program Files (x86)\CodeBlocks\MinGW\include" />
</Compiler>
<Linker>
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\libmingw32.a" />
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\libSDL.dll.a" />
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\libSDLmain.a" />
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\libfmodex.a" />
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\libglaux.a" />
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\libglu32.a" />
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\libglut32win.a" />
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\libgdi32.a" />
<Add library="glut32" />
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\glew32.lib" />
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\glew32mx.lib" />
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\glew32mxs.lib" />
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\glew32s.lib" />
<Add library="glew32" />
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\libglfw.a" />
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\libglfwdll.a" />
<Add library="glfw" />
<Add library="opengl32" />
<Add library="glu32" />
<Add library="gdi32" />
<Add directory="C:\Program Files (x86)\CodeBlocks\MinGW\lib" />
</Linker>
<Unit filename="GameObject.cpp" />
<Unit filename="GameObject.h" />
<Unit filename="GlobalTimer.cpp" />
<Unit filename="GlobalTimer.h" />
<Unit filename="InputTask.cpp" />
<Unit filename="InputTask.h" />
<Unit filename="Kernel.cpp" />
<Unit filename="Kernel.h" />
<Unit filename="Log.cpp" />
<Unit filename="Log.h" />
<Unit filename="MeshManager.cpp" />
<Unit filename="MeshManager.h" />
<Unit filename="MeshObject.cpp" />
<Unit filename="MeshObject.h" />
<Unit filename="NewFShader.fragmentshader" />
<Unit filename="NewVShader.vertexshader" />
<Unit filename="ObjLoader.cpp" />
<Unit filename="ObjLoader.h" />
<Unit filename="ProfileLogHandler.cpp" />
<Unit filename="ProfileLogHandler.h" />
<Unit filename="Put Nukem 3d.layout" />
<Unit filename="RenderTask.cpp" />
<Unit filename="RenderTask.h" />
<Unit filename="Settings.cpp" />
<Unit filename="Settings.h" />
<Unit filename="SimpleFragmentShader.fragmentshader" />
<Unit filename="SimpleVertexShader.vertexshader" />
<Unit filename="SoundTask.cpp" />
<Unit filename="SoundTask.h" />
<Unit filename="VideoUpdate.cpp" />
<Unit filename="VideoUpdate.h" />
<Unit filename="dator.h" />
<Unit filename="engine.h" />
<Unit filename="engine.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="functor.h" />
<Unit filename="game.h" />
<Unit filename="glew.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="glfw.h" />
<Unit filename="main.cpp" />
<Unit filename="misc.h" />
<Unit filename="mmanager.cpp" />
<Unit filename="mmanager.h" />
<Unit filename="profiler.cpp" />
<Unit filename="profiler.h" />
<Unit filename="resource.h" />
<Unit filename="ringbuf.h" />
<Unit filename="singleton.h" />
<Unit filename="sunFshader.fs" />
<Unit filename="sunVshader.vs" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>