-
Notifications
You must be signed in to change notification settings - Fork 126
/
client.lua
332 lines (307 loc) · 9.41 KB
/
client.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
local QBCore = exports['qb-core']:GetCoreObject()
local PlayerJob = {}
AddEventHandler('onResourceStart', function(resourceName)
if resourceName == GetCurrentResourceName() then
QBCore.Functions.GetPlayerData(function(PlayerData)
PlayerJob = PlayerData.job
end)
end
end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
QBCore.Functions.GetPlayerData(function(PlayerData)
PlayerJob = PlayerData.job
end)
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo)
PlayerJob = JobInfo
end)
local tasking = false
local startVineyard = false
local random = 0
local pickedGrapes = 0
local blip = 0
local winetimer = Config.wineTimer
local loadIngredients = false
local wineStarted = false
local finishedWine = false
local grapeLocations = {
[1] = vector3(-1875.41, 2100.37, 138.86),
[2] = vector3(-1908.69, 2107.48, 131.31),
[3] = vector3(-1866.04, 2112.64, 134.41),
[4] = vector3(-1907.76, 2125.35, 124.03),
[5] = vector3(-1850.31, 2142.95, 122.30),
[6] = vector3(-1888.22, 2164.51, 114.81),
[7] = vector3(-1835.52, 2180.59, 104.88),
[8] = vector3(-1891.98, 2208.35, 94.56),
[9] = vector3(-1720.37, 2182.03, 106.18),
[10] = vector3(-1808.52, 2173.14, 107.63),
[11] = vector3(-1784.22, 2222.80, 92.86),
[12] = vector3(-1889.13, 2250.05, 79.63),
[13] = vector3(-1861.16, 2254.32, 81.04),
[14] = vector3(-1886.75, 2272.45, 70.81),
[15] = vector3(-1845.49, 2274.63, 73.33),
[16] = vector3(-1687.28, 2195.76, 97.87),
[17] = vector3(-1741.18, 2173.22, 114.39),
[18] = vector3(-1743.17, 2141.11, 121.18),
[19] = vector3(-1813.84, 2089.57, 134.21),
[20] = vector3(-1698.71, 2150.65, 110.41),
}
local function log(debugMessage)
print(('^6[^3qb-vineyard^6]^0 %s'):format(debugMessage))
end
local function CreateBlip()
if tasking then
blip = AddBlipForCoord(grapeLocations[random].x,grapeLocations[random].y,grapeLocations[random].z)
end
SetBlipSprite(blip, 465)
SetBlipScale(blip, 1.0)
SetBlipAsShortRange(blip, false)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName("Drop Off")
EndTextCommandSetBlipName(blip)
end
local function nextTask()
if tasking then
return
end
random = math.random(#grapeLocations)
tasking = true
CreateBlip()
end
local function startVinyard()
local amount = math.random(Config.PickAmount.min, Config.PickAmount.max)
QBCore.Functions.Notify(Lang:t("text.start_shift"))
while startVineyard do
if tasking then
Wait(5000)
else
nextTask()
pickedGrapes = pickedGrapes + 1
if pickedGrapes == amount then
nextTask()
Wait(20000)
startVineyard = false
pickedGrapes = 0
QBCore.Functions.Notify(Lang:t("text.end_shift"))
end
end
Wait(5)
end
end
local function DeleteBlip()
if DoesBlipExist(blip) then
RemoveBlip(blip)
end
end
local function pickProcess()
QBCore.Functions.Progressbar("pick_grape", Lang:t("progress.pick_grapes"), math.random(6000,8000), false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, function() -- Done
tasking = false
TriggerServerEvent("qb-vineyard:server:getGrapes")
DeleteBlip()
ClearPedTasks(PlayerPedId())
end, function() -- Cancel
ClearPedTasks(PlayerPedId())
QBCore.Functions.Notify(Lang:t("task.cancel_task"), "error")
end)
end
local function LoadAnim(dict)
while not HasAnimDictLoaded(dict) do
RequestAnimDict(dict)
Wait(1)
end
end
local function PickAnim()
local ped = PlayerPedId()
LoadAnim('amb@prop_human_bum_bin@idle_a')
TaskPlayAnim(ped, 'amb@prop_human_bum_bin@idle_a', 'idle_a', 6.0, -6.0, -1, 47, 0, 0, 0, 0)
end
local grapeZones = {}
for k=1, #grapeLocations do
local label = ("GrapeZone-%s"):format(k)
grapeZones[k] = {
isInside = false,
zone = BoxZone:Create(grapeLocations[k], 1.75, 3, {
name=label,
minZ = grapeLocations[k].z-1.0,
maxZ = grapeLocations[k].z+1.0,
debugPoly=Config.Debug,
})
}
grapeZones[k].zone:onPlayerInOut(function(isPointInside)
grapeZones[k].isInside = isPointInside
if grapeZones[k].isInside then
if Config.Debug then
log(Lang:t("text.zone_entered",{zone=label}))
if k == random then log(Lang:t("text.valid_zone")) else log(Lang:t("text.invalid_zone")) end
end
if k==random then
CreateThread(function()
while grapeZones[k].isInside and k==random do
exports['qb-core']:DrawText(Lang:t("task.start_task"),'right')
if not IsPedInAnyVehicle(PlayerPedId()) and IsControlJustReleased(0,38) then
PickAnim()
pickProcess()
exports['qb-core']:HideText()
random = 0
end
Wait(1)
end
end)
end
else
if Config.Debug then log(Lang:t("text.zone_exited",{zone=label})) end
exports['qb-core']:HideText()
end
end)
end
local function StartWineProcess()
CreateThread(function()
wineStarted = true
while winetimer > 0 do
winetimer = winetimer - 1
Wait(1000)
end
wineStarted = false
finishedWine = true
winetimer = Config.wineTimer
end)
end
local function PrepareAnim()
local ped = PlayerPedId()
LoadAnim('amb@code_human_wander_rain@male_a@base')
TaskPlayAnim(ped, 'amb@code_human_wander_rain@male_a@base', 'static', 6.0, -6.0, -1, 47, 0, 0, 0, 0)
end
local function grapeJuiceProcess()
QBCore.Functions.Progressbar("grape_juice", Lang:t("progress.process_grapes"), math.random(15000,20000), false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, function() -- Done
TriggerServerEvent("qb-vineyard:server:receiveGrapeJuice")
ClearPedTasks(PlayerPedId())
end, function() -- Cancel
ClearPedTasks(PlayerPedId())
QBCore.Functions.Notify(Lang:t("task.cancel_task"), "error")
end)
end
local Zones = {}
Zones[1] = {
isInside = false,
zone = PolyZone:Create(Config.Vineyard.start.zones, {
name="Vineyard-Start",
minZ = Config.Vineyard.start.minZ,
maxZ = Config.Vineyard.start.maxZ,
debugPoly = Config.Debug
})
}
Zones[1].zone:onPlayerInOut(function(isPointInside)
Zones[1].isInside = isPointInside
if isPointInside then
if Config.Debug then log(Lang:t("text.zone_entered",{zone="Start"})) end
if not startVineyard and PlayerJob.name == "vineyard" then
exports['qb-core']:DrawText(Lang:t("task.start_task"),'right')
CreateThread(function()
while Zones[1].isInside do
if IsControlJustReleased(0,38) and not startVineyard then
startVineyard = true
startVinyard()
end
Wait(1)
end
end)
end
else
if Config.Debug then log(Lang:t("text.zone_exited",{zone="Start"})) end
exports['qb-core']:HideText()
end
end)
Zones[2] = {
isInside = false,
zone = PolyZone:Create(Config.Vineyard.wine.zones, {
name="Vineyard-Wine",
minZ = Config.Vineyard.wine.minZ,
maxZ = Config.Vineyard.wine.maxZ,
debugPoly = Config.Debug
})
}
Zones[2].zone:onPlayerInOut(function(isPointInside)
Zones[2].isInside = isPointInside
if isPointInside then
if Config.Debug then log(Lang:t("text.zone_entered",{zone="Wine"})) end
if not startVineyard and PlayerJob.name == "vineyard" then
CreateThread(function()
while Zones[2].isInside do
if not wineStarted then
if not loadIngredients then
exports['qb-core']:DrawText(Lang:t("task.load_ingrediants"),'right')
if IsControlJustPressed(0, 38) and not LocalPlayer.state.inv_busy then
QBCore.Functions.TriggerCallback('qb-vineyard:server:loadIngredients', function(result)
if result then loadIngredients = true end
end)
end
else
if not finishedWine then
exports['qb-core']:DrawText(Lang:t("task.wine_process"),'right')
if IsControlJustPressed(0, 38) and not LocalPlayer.state.inv_busy then
StartWineProcess()
end
else
exports['qb-core']:DrawText(Lang:t("task.get_wine"),'right')
if IsControlJustPressed(0, 38) and not LocalPlayer.state.inv_busy then
TriggerServerEvent("qb-vineyard:server:receiveWine")
finishedWine = false
loadIngredients = false
wineStarted = false
end
end
end
else
exports['qb-core']:DrawText(Lang:t("task.countdown",{time=winetimer}),'right')
Wait(999)
end
Wait(1)
end
end)
end
else
if Config.Debug then log(Lang:t("text.zone_exited",{zone="Wine"})) end
exports['qb-core']:HideText()
end
end)
Zones[3] = {
isInside = false,
zone = PolyZone:Create(Config.Vineyard.grapejuice.zones, {
name="Vineyard-GrapeJuice",
minZ = Config.Vineyard.grapejuice.minZ,
maxZ = Config.Vineyard.grapejuice.maxZ,
debugPoly = Config.Debug
})
}
Zones[3].zone:onPlayerInOut(function(isPointInside)
Zones[3].isInside = isPointInside
if isPointInside then
if Config.Debug then log(Lang:t("text.zone_entered",{zone="Juice"})) end
if not startVineyard and PlayerJob.name == "vineyard" then
CreateThread(function()
while Zones[3].isInside do
exports['qb-core']:DrawText(Lang:t("task.make_grape_juice"),'right')
if IsControlJustPressed(0, 38) and not LocalPlayer.state.inv_busy then
QBCore.Functions.TriggerCallback('qb-vineyard:server:grapeJuice', function(result)
if result then PrepareAnim() grapeJuiceProcess() end
end)
end
Wait(1)
end
end)
end
else
if Config.Debug then log(Lang:t("text.zone_exited",{zone="Juice"})) end
exports['qb-core']:HideText()
end
end)