From 7866505ae1d23b1191b18c30c10551ff3ff00e0b Mon Sep 17 00:00:00 2001 From: Dan Lawrence Date: Tue, 31 Dec 2024 14:57:36 +0000 Subject: [PATCH] removing extra . --- docs/reST/ref/sprite.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/reST/ref/sprite.rst b/docs/reST/ref/sprite.rst index 6c02355e73..dc690f0797 100644 --- a/docs/reST/ref/sprite.rst +++ b/docs/reST/ref/sprite.rst @@ -836,7 +836,7 @@ Sprites are not thread safe. So lock them yourself if using threads. sprite from the group is returned. On no collision None is returned. If you don't need all the features of the ``pygame.sprite.spritecollide()`` function, this - function will be a bit quicker.. + function will be a bit quicker. The collided argument is a callback function used to calculate if two sprites are colliding. It should take two sprites as values and return a bool value