Small and convenient YAML parser
Key Features • How To Use • Support • Contribution • License
- Simple and straightforward to use thanks to built-in reflections.
- Just define a struct, load a yml into it, and access your fields.
- Supports recursive struct.
- Deinitialization is handled for you, just call
deinit()
and you are done. - Fields are automatically parsed based on field type.
- Ability to parse fields optionally.
Easiest way to use ymlz is to fetch it via zig fetch
, make sure to provide it the url of latest released version as the argument.
See an example below.
zig fetch --save https://github.com/pwbh/ymlz/archive/refs/tags/0.1.0.tar.gz
Now in your build.zig
we need to import ymlz as a module the following way:
pub fn build(b: *std.Build) void {
const exe = b.addExecutable(.{ ... });
const ymlz = b.dependency("ymlz", .{});
exe.root_module.addImport("ymlz", ymlz.module("root"));
}
We can utilize loadFile
which expects the absolute path to your YAML file, I will be loading the following YAML file located in the root of my project under the name file.yml
:
first: 500
second: -3
name: just testing strings overhere
fourth: 142.241
foods:
- Apple
- Orange
- Strawberry
- Mango
inner:
sd: 12
k: 2
l: hello world
another:
new: 1
stringed: its just a string
main.zig:
/// Usage
/// zig build run -- ./file.yml
const std = @import("std");
const Ymlz = @import("ymlz").Ymlz;
// Notice how simple it is to define a struct that is one-to-one
// to the yaml file structure
const Tester = struct {
first: i32,
second: i64,
name: []const u8,
fourth: f32,
foods: [][]const u8,
inner: struct {
sd: i32,
k: u8,
l: []const u8,
another: struct {
new: f32,
stringed: []const u8,
},
},
};
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer _ = gpa.deinit();
const args = try std.process.argsAlloc(allocator);
defer std.process.argsFree(allocator, args);
if (args.len < 2) {
return error.NoPathArgument;
}
const yml_location = args[1];
const yml_path = try std.fs.cwd().realpathAlloc(
allocator,
yml_location,
);
defer allocator.free(yml_path);
var ymlz = try Ymlz(Tester).init(allocator);
const result = try ymlz.loadFile(yml_path);
defer ymlz.deinit(result);
// We can print and see that all the fields have been loaded
std.debug.print("Tester: {any}\n", .{result});
// Lets try accessing the first field and printing it
std.debug.print("First: {}\n", .{result.first});
// same goes for the array that we've defined `foods`
for (result.foods) |food| {
std.debug.print("{s}", .{food});
}
}
Parsing YAML file using generic u8
slice for the sake of our example, lets parse a small YAML inlined in to some variable that contains our YAML in []const u8
.
const std = @import("std");
const Ymlz = @import("root.zig").Ymlz;
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer _ = gpa.deinit();
const yaml_content =
\\first: 500
\\second: -3
\\name: just testing strings overhere # just a comment
\\fourth: 142.241
\\# comment in between lines
\\foods:
\\ - Apple
\\ - Orange
\\ - Strawberry
\\ - Mango
\\inner:
\\ abcd: 12
\\ k: 2
\\ l: hello world # comment somewhere
\\ another:
\\ new: 1
\\ stringed: its just a string
;
const Experiment = struct {
first: i32,
second: i64,
name: []const u8,
fourth: f32,
foods: [][]const u8,
inner: struct {
abcd: i32,
k: u8,
l: []const u8,
another: struct {
new: f32,
stringed: []const u8,
},
},
};
var ymlz = try Ymlz(Experiment).init(allocator);
const result = try ymlz.loadRaw(yaml_content);
defer ymlz.deinit(result);
std.debug.print("Experiment.first: {}\n", .{result.first});
}
It's possible to pass your own implementation of the std.io.AnyReader interface to ymlz using loadReader
which is used internally for both loadFile
and loadRaw
. See internal implementation for reference.
You are more then welcomed to submit a PR, ymlz codebase is still pretty small and it should be relatively simple to get into it, if you have any questions regarding the project or you just need assist starting out, open an issue.
If you find a bug please submit new issue and I will try to address it in my free time. I do however want to note that this project is used in my bigger project, so any bugs I find, I fix without reporting them as an issue, so some issues that may have been reported have beeen fixed without me seeing them.
Apache License 2.0. Can be found under the LICENSE.