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keymap.c
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/*
Physical layout on my keyboard
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
│00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0a │0b │0c │0d │0e │
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┤
│10 │12 │13 │14 │15 │16 │17 │18 │19 │1a │1b │1c │1d │1e │
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
│20 │22 │23 │24 │25 │26 │27 │28 │29 │2a │2b │2c │2d │
├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
│30 │32 │33 │34 │35 │36 │37 │38 │39 │3a │3b │3d │3e │
├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴──┬┴──┬┴──┬───┼───┤
│40 │41 │43 │46 │4a │4b │4c │4d │4e │
└────┴────┴────┴────────────────────────┴───┴───┴───┴───┴───┘
QMK standard arrangement "LAYOUT"
┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
│00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0a │0b │0c │0d │0e │
├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┤
│10 │12 │13 │14 │15 │16 │17 │18 │19 │1a │1b │1c │1d │1e │
├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
│20 │22 │23 │24 │25 │26 │27 │28 │29 │2a │2b │2c │2d │
├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
│30 │31 │32 │33 │34 │35 │36 │37 │38 │39 │3a │3b │3d │3e │
├────┼───┴┬──┴─┬─┴───┴──┬┴───┼───┴───┴──┬┴──┬┴──┬┴──┬───┼───┤
│40 │41 │43 │44 │46 │48 │4a │4b │4c │4d │4e │
└────┴────┴────┴────────┴────┴──────────┴───┴───┴───┴───┴───┘
31, 44 and 48 aren't used so leave blank with keycode XXXXXXX (or KC_NO)
*/
#include QMK_KEYBOARD_H
#define _BL 0
#define _FL 1
#define _CL 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Keymap _BL: Base Layer (Default)
[_BL] = LAYOUT(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_DEL,
MO(_FL), KC_LGUI, KC_LALT, XXXXXXX, KC_SPC, XXXXXXX, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ),
// Keymap _FL: Function Layer
[_FL] = LAYOUT(
TO(_CL), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
C(KC_TAB),_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, KC_DEL,
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END ),
// Keymap _CL: Control Layer
[_CL] = LAYOUT(
TG(_CL), RGB_MOD, RGB_RMOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, RGB_TOG, _______, _______, _______, _______,
_______, _______, _______, EEP_RST, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ),
};