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Implement recording samples from AudioIn (and other sound sources) #55
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Any thoughts?? This seems like it should be quite simple |
This can be achieved using the The basic structure would look like this (not tested):
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Just looking into this again. In the short term, DIY solutions can be made easier by exposing In the long run it would be great to have dedicated user friendly methods to record not just from Assuming the user has already created a fixed length
In the case of one-off fixed length recordings the user can just fire and forget without keeping the To allow for the creation of recordings of unknown/dynamic length (like described above in this issue), one could add a new
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I'm trying to build a simple demo where you start recording with a keypress from AudioIn, then stop the recording, see the waveform of the recorded sound, and hear it playing. Seems like it should be trivial, but I don't find the needed methods... How to record a sample then play it?
thanks
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