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I have a quite unique request/question. Is it somehow possible to calculate individual depth masks? I want to calculate depth masks for occluded objects but render the depth masks for those objects as if it they were not occluded.
I'd like to implement that but would appreciate a hint from where to start in the code base.
Thanks!
The text was updated successfully, but these errors were encountered:
I have a quite unique request/question. Is it somehow possible to calculate individual depth masks? I want to calculate depth masks for occluded objects but render the depth masks for those objects as if it they were not occluded.
I'd like to implement that but would appreciate a hint from where to start in the code base.
Thanks!
The text was updated successfully, but these errors were encountered: