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in_game_trades.asm
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DoInGameTradeDialogue:
; trigger the trade offer/action specified by wWhichTrade
call SaveScreenTilesToBuffer2
ld hl, TradeMons
ld a, [wWhichTrade]
ld b, a
swap a
sub b
sub b
ld c, a
ld b, 0
add hl, bc
ld a, [hli]
ld [wInGameTradeGiveMonSpecies], a
ld a, [hli]
ld [wInGameTradeReceiveMonSpecies], a
ld a, [hli]
push af
ld de, wInGameTradeMonNick
ld bc, NAME_LENGTH
call CopyData
pop af
ld l, a
ld h, 0
ld de, InGameTradeTextPointers
add hl, hl
add hl, de
ld a, [hli]
ld [wInGameTradeTextPointerTablePointer], a
ld a, [hl]
ld [wInGameTradeTextPointerTablePointer + 1], a
ld a, [wInGameTradeGiveMonSpecies]
ld de, wInGameTradeGiveMonName
call InGameTrade_GetMonName
ld a, [wInGameTradeReceiveMonSpecies]
ld de, wInGameTradeReceiveMonName
call InGameTrade_GetMonName
ld hl, wCompletedInGameTradeFlags
ld a, [wWhichTrade]
ld c, a
ld b, FLAG_TEST
predef FlagActionPredef
ld a, c
and a
ld a, $4
ld [wInGameTradeTextPointerTableIndex], a
jr nz, .printText
; if the trade hasn't been done yet
xor a
ld [wInGameTradeTextPointerTableIndex], a
call .printText
ld a, $1
ld [wInGameTradeTextPointerTableIndex], a
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jr nz, .printText
call InGameTrade_DoTrade
jr c, .printText
ld hl, TradedForText
call PrintText
.printText
ld hl, wInGameTradeTextPointerTableIndex
ld a, [hld] ; wInGameTradeTextPointerTableIndex
ld e, a
ld d, 0
ld a, [hld] ; wInGameTradeTextPointerTablePointer + 1
ld l, [hl] ; wInGameTradeTextPointerTablePointer
ld h, a
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp PrintText
; copies name of species a to hl
InGameTrade_GetMonName:
push de
ld [wNamedObjectIndex], a
call GetMonName
ld hl, wNameBuffer
pop de
ld bc, NAME_LENGTH
jp CopyData
INCLUDE "data/events/trades.asm"
InGameTrade_DoTrade:
xor a ; NORMAL_PARTY_MENU
ld [wPartyMenuTypeOrMessageID], a
dec a
ld [wUpdateSpritesEnabled], a
call DisplayPartyMenu
push af
call InGameTrade_RestoreScreen
pop af
ld a, $1
jp c, .tradeFailed ; jump if the player didn't select a pokemon
ld a, [wInGameTradeGiveMonSpecies]
ld b, a
ld a, [wCurPartySpecies]
cp b
ld a, $2
jr nz, .tradeFailed ; jump if the selected mon's species is not the required one
ld a, [wWhichPokemon]
ld hl, wPartyMon1Level
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld a, [hl]
ld [wCurEnemyLevel], a
ld hl, wCompletedInGameTradeFlags
ld a, [wWhichTrade]
ld c, a
ld b, FLAG_SET
predef FlagActionPredef
ld hl, ConnectCableText
call PrintText
ld a, [wWhichPokemon]
push af
ld a, [wCurEnemyLevel]
push af
call LoadHpBarAndStatusTilePatterns
call InGameTrade_PrepareTradeData
predef InternalClockTradeAnim
pop af
ld [wCurEnemyLevel], a
pop af
ld [wWhichPokemon], a
ld a, [wInGameTradeReceiveMonSpecies]
ld [wCurPartySpecies], a
xor a
ld [wMonDataLocation], a ; not used
ld [wRemoveMonFromBox], a
call RemovePokemon
ld a, $80 ; prevent the player from naming the mon
ld [wMonDataLocation], a
call AddPartyMon
call InGameTrade_CopyDataToReceivedMon
callfar EvolveTradeMon
call ClearScreen
call InGameTrade_RestoreScreen
farcall RedrawMapView
and a
ld a, $3
jr .tradeSucceeded
.tradeFailed
scf
.tradeSucceeded
ld [wInGameTradeTextPointerTableIndex], a
ret
InGameTrade_RestoreScreen:
call GBPalWhiteOutWithDelay3
call RestoreScreenTilesAndReloadTilePatterns
call ReloadTilesetTilePatterns
call LoadScreenTilesFromBuffer2
call Delay3
call LoadGBPal
ld c, 10
call DelayFrames
farjp LoadWildData
InGameTrade_PrepareTradeData:
ld hl, wTradedPlayerMonSpecies
ld a, [wInGameTradeGiveMonSpecies]
ld [hli], a ; wTradedPlayerMonSpecies
ld a, [wInGameTradeReceiveMonSpecies]
ld [hl], a ; wTradedEnemyMonSpecies
ld hl, wPartyMonOT
ld bc, NAME_LENGTH
ld a, [wWhichPokemon]
call AddNTimes
ld de, wTradedPlayerMonOT
ld bc, NAME_LENGTH
call InGameTrade_CopyData
ld hl, InGameTrade_TrainerString
ld de, wTradedEnemyMonOT
call InGameTrade_CopyData
ld de, wLinkEnemyTrainerName
call InGameTrade_CopyData
ld hl, wPartyMon1OTID
ld bc, wPartyMon2 - wPartyMon1
ld a, [wWhichPokemon]
call AddNTimes
ld de, wTradedPlayerMonOTID
ld bc, $2
call InGameTrade_CopyData
call Random
ld hl, hRandomAdd
ld de, wTradedEnemyMonOTID
jp CopyData
InGameTrade_CopyData:
push hl
push bc
call CopyData
pop bc
pop hl
ret
InGameTrade_CopyDataToReceivedMon:
ld hl, wPartyMonNicks
ld bc, NAME_LENGTH
call InGameTrade_GetReceivedMonPointer
ld hl, wInGameTradeMonNick
ld bc, NAME_LENGTH
call CopyData
ld hl, wPartyMonOT
ld bc, NAME_LENGTH
call InGameTrade_GetReceivedMonPointer
ld hl, InGameTrade_TrainerString
ld bc, NAME_LENGTH
call CopyData
ld hl, wPartyMon1OTID
ld bc, wPartyMon2 - wPartyMon1
call InGameTrade_GetReceivedMonPointer
ld hl, wTradedEnemyMonOTID
ld bc, $2
jp CopyData
; the received mon's index is (partyCount - 1),
; so this adds bc to hl (partyCount - 1) times and moves the result to de
InGameTrade_GetReceivedMonPointer:
ld a, [wPartyCount]
dec a
call AddNTimes
ld e, l
ld d, h
ret
InGameTrade_TrainerString:
db "<TRAINER>@@@@@@@@@@"
InGameTradeTextPointers:
; entries correspond to TRADE_DIALOGSET_* constants
dw TradeTextPointers1
dw TradeTextPointers2
dw TradeTextPointers3
TradeTextPointers1:
dw WannaTrade1Text
dw NoTrade1Text
dw WrongMon1Text
dw Thanks1Text
dw AfterTrade1Text
TradeTextPointers2:
dw WannaTrade2Text
dw NoTrade2Text
dw WrongMon2Text
dw Thanks2Text
dw AfterTrade2Text
TradeTextPointers3:
dw WannaTrade3Text
dw NoTrade3Text
dw WrongMon3Text
dw Thanks3Text
dw AfterTrade3Text
ConnectCableText:
text_far _ConnectCableText
text_end
TradedForText:
text_far _TradedForText
sound_get_key_item
text_pause
text_end
WannaTrade1Text:
text_far _WannaTrade1Text
text_end
NoTrade1Text:
text_far _NoTrade1Text
text_end
WrongMon1Text:
text_far _WrongMon1Text
text_end
Thanks1Text:
text_far _Thanks1Text
text_end
AfterTrade1Text:
text_far _AfterTrade1Text
text_end
WannaTrade2Text:
text_far _WannaTrade2Text
text_end
NoTrade2Text:
text_far _NoTrade2Text
text_end
WrongMon2Text:
text_far _WrongMon2Text
text_end
Thanks2Text:
text_far _Thanks2Text
text_end
AfterTrade2Text:
text_far _AfterTrade2Text
text_end
WannaTrade3Text:
text_far _WannaTrade3Text
text_end
NoTrade3Text:
text_far _NoTrade3Text
text_end
WrongMon3Text:
text_far _WrongMon3Text
text_end
Thanks3Text:
text_far _Thanks3Text
text_end
AfterTrade3Text:
text_far _AfterTrade3Text
text_end