Performance issues linked to backgrounds (of all things) #29880
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AntonPetrochenko
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Sounds like hitting fill rate / draw call / gpu limits. |
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To preface this, I'm as confused by this as you may be.
So I've been having these bizarre FPS drops on 2024.906.2, and while troubleshooting them I isolated the cause to be regular old png backgrounds.
DxDiag.txt (osu running on the 1650, driver version 561.09)
compressed-logs.zip
Essentially:
Additionally, setting background dim to 100% doesn't change anything (and bizarrely, causes a constant 50% performance drop on OpenGL renderer), only outright deleting the background image file works.
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