Current state of Standard Grading in Lazer #26671
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Hey, I wanted to discuss the whole S rank situation in osu!lazer. It's a bit of a mess, from what I can see, and I'm not quite sure where it's heading. So, there's this Pull Request #26630 that aims to reintroduce the 0 miss requirement for S ranks. But if you check out Issue #4184 with this resolution, it suggests that S ranks should require ≥95% accuracy and a Full Combo (FC). Personally, I'm really enjoying the current S rank requirements with the 95% accuracy, and I have a feeling I'm not the only one. If you look back at previous changelogs, you'll find comments both in favor and against the current system. Some players are all for the 95% accuracy requirement: (i didnt cherry pick a changelog this is just the most recent one i remember posts about it beeing below) https://osu.ppy.sh/comments/2980621 While others aren't so keen on it, as seen in the same thread: https://osu.ppy.sh/comments/2980486 So, what's the plan here? Bringing back the 0 miss requirement won't necessarily mean that S ranks will be ≥95% FC; it'll just mean you need ≥95% accuracy with 0 misses, which isn't the same thing as FC because of sliderbreaks (unless you count them as a miss aswell). The whole situation with S ranks seems a bit all over the place right now, and some clarity on whats planned right now would be really helpful. In my opinion, keeping the 95% accuracy requirement is a good call. Instead, it could be considered adding a special icon on the leaderboard to show if someone has achieved a Full Combo. That way, we can distinguish between plays with and without FCs more easily, reintroducing the 0 miss requirement wont acchive this if it is the same way as in stable. |
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S rank will require 95% accuracy and no full misses, i.e. hitcircle misses. Sliderbreaks and dropped sliders don't count. There will be a separate indicator for full combo. |
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I've looked at other discussion and issue threads. Peppy pointed me to quite a few discussions involving grading, but none were about discussing this latest revert or trying to find a compromise. I feel like outside of making a new discussion, this one is the most apt for me to give feedback. I'm gonna somewhat echo what I said in the osu! dev Discord. I come forward from this tweet from peppy showing that the S grade will now require FC on the standard ruleset. This is in my opinion the wrong direction. I understand that this is just so the team can move forward for now as it is up for future discussion - which is exactly why I'm giving feedback. With lazer having grades only based on accuracy instead of combo, osu! would be going into a really nice direction where accuracy is more important and rewarding, which is what makes sense for a rhythm game. Having combo be that much of a factor is to go back even harder to the combo game that people tend to complain about. Last time I saw this kind of discussion on Reddit, people were rather massively upvoting in favor of the new grades being independent from the combo. There were a few people being against S being littered through the leaderboard because now it feels less special, but overall the one-miss punishment is too much of a problem for that to be more important. So yeah, both std grading systems have a flaw:
Note that in both systems, a 95% score with 30 misses and a 99% score with 1 miss are in the same ballpark: either S, which is overrated for the former, or A, which is underrated for the latter. As a bit of a bias, I started playing osu! on the lazer client in April 2021. (It evolved a whole lot since then!) And recently, I went back to the stable client to try to get my rank to be the same as on lazer in the hopes of participating to the 5 digit world cup. I got to have more of a feel as to what you have to do to climb the ladder. I've had an experience a long time ago where I told someone that I could do 93% on 7* diffs, and got told it was bad accuracy. From my point of view as a lazer player, it wasn't, since it was just 2% away from an S grade. But from a stable player, that's totally understandable and now I see why. To have any significant score on stable, you need a really high combo and the accuracy naturally follows. If you get an FC with 93% accuracy, that's really bad accuracy. Get 95% and it's still not really good. PropositionOf course, I'm sure many people before have suggested different grading systems, but we have to take into account the current grading system (especially in stable). Adding more grades can fix some problems, but would confuse the large existing osu! player base.
Keeping the same grades but raising the bar higher, I think, would lead to the least amount of confusion. Not only that, but it would set up new lazer players (like me back then) to better expectations. Also now C nicely fits as 3/4ths of the total. This is more similar to some other rhythm games, for example Arcaea having: below A < 92, A >= 92 < 95, AA >= 95 < 98, EX >= 98 < 99, and EX+ >= 99. Here notably, getting an EX is way more rewarding than getting an AA grade. That said, comparing to other grading systems is hard since the mechanics of the game and especially how the score is calculated based on the performance plays a major role in the experience. Note that now, a 93% and 97% score get the same grade (A), but this is much better than having 95% FC and 99% FC being the same, while 99% one-miss is below both. Hypothetically, in an even further future, one could imagine something like A+ being 95-97.99%, but again my proposal is just to raise the bar at least at first. I might add more thoughts to this comment later but this is the gist. |
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I've played with quite a lot of beginners and most of them prefered the "no fc" equirement for S. Personally coming from beat saber, having the grade only based on acc and a seperate indicator for FC would be the best solution imo. |
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S rank will require 95% accuracy and no full misses, i.e. hitcircle misses. Sliderbreaks and dropped sliders don't count. There will be a separate indicator for full combo.