diff --git a/.gitignore b/.gitignore index 0605bec1..9b48c1e2 100644 --- a/.gitignore +++ b/.gitignore @@ -40,4 +40,5 @@ App Store Submission/Archived Builds -.vs/* \ No newline at end of file +.vs/* +.idea/* \ No newline at end of file diff --git a/MAPPING.md b/MAPPING.md new file mode 100644 index 00000000..3fa30c28 --- /dev/null +++ b/MAPPING.md @@ -0,0 +1,48 @@ +# Mapping for osu!stream + +Mapping for osu!stream is quite a bit more involved as there is no built in Editor for Beatmaps to be made, this guide will walk you through how to create maps for osu!stream. + +This guide assumes you know how to get osu!stream to build, at least for Desktop. + +## Map Structure + +Maps in osu!stream are structured a little differently when it comes to spread. There are 4 difficulty levels: +* Easy +* Normal +* Hard +* Extreme + +Easy and Extreme are self explanatory, Normal and Hard are both for the **Stream** difficulty, the Lower Stream is the Normal difficulty, this is also the starting difficulty in Stream Mode. Hard difficulty is then the higher stream. + +When those switches occur is entirely up to the Mapper to decide and is something we'll touch on later. + +Your map also ***has*** to have a audio file named audio.m4a in its map directory. + +### Regarding Difficulty Names + +Important to mention is that your Beatmap **has** to adhere to those difficulty names, otherwise you will not be able to Package the Beatmap and play it in osu!stream. +So your Beatmap has to have all those difficulties with those exact names. + +### Consequences for not adhering + +Not having a difficulty will either lock you out from playing your Beatmap in a certain Difficulty Level (for example, when you're missing the Easy or Expert difficulty, you will not be able to play either of those Modes) or in Stream mode the higher stream won't be accessible. + +# Mapping workflow + +For the most part, you will be using the osu! Editor you most likely are familiar with, alongside BeatmapCombinator and StreamTester + +### BeatmapCombinator + +BeatmapCombinator is the program which you use to Package your Beatmaps into .osz2 files which osu!stream deals with + +**Usage:** + +Drag and Drop your Beatmap folder with all your .osu files which should all have the earlier specified Difficulty names and the audio.m4a file inside. After that it should give you back a .osz2 file which you can use for osu!stream + +### StreamTester + +StreamTester is a convinient little program for quickly Test-playing maps, + +
+ +
\ No newline at end of file diff --git a/README.md b/README.md index 7024d2cc..17a45647 100644 --- a/README.md +++ b/README.md @@ -21,7 +21,6 @@ While contributions are welcomed I likely won’t have time to review anything t - Bringing the `arcade` branch up-to-date and potentially merging changes back into master. - Documentation of any kind. - Code quality improvements of any kind (as long as they can easily be reviewed and are guaranteed to not change behaviour). Keep individual PRs under 200 lines of change, optimally. -- Adding full android support (there's a wip branch but it's so outdated I think starting from zero would be easier). Note that this should not degrade the quality of existing code as much as possible, so above tasks may need to come first. ## Running diff --git a/Readme Pictures/StreamTester.png b/Readme Pictures/StreamTester.png new file mode 100644 index 00000000..7bfacd2c Binary files /dev/null and b/Readme Pictures/StreamTester.png differ diff --git a/osu!stream/Main.cs b/osu!stream/Main.cs index dcc44b2d..9f967b83 100644 --- a/osu!stream/Main.cs +++ b/osu!stream/Main.cs @@ -1,7 +1,8 @@ using osum.Audio; using osum.Graphics; -using osum.Support.Android; + #if ANDROID +using osum.Support.Android; using Android.App; using Android.OS; using Android.Support.V7.App;